Alpine themed payload map
plgrassandcavea3 (tentative name)
by a2h - http://a2h.uni.cc/
THIS MAP IS CURRENTLY STABLE ENOUGH TO BE PLACED ON SERVERS, BUT IT IS NOT RECOMMENDED FOR ROTATION.
THIS MAP WILL NOT LEAVE ALPHA STAGE UNTIL ALL STAGES ARE COMPLETE.
This map is a payload map styled with the new alpine environment, seen in arena_lumberyard. It will have two stages, and one of the two stages has been worked on enough to warrant a release. Please provide constructive feedback, taking into account that this map is currently nowhere near a stage where it is suitable for a final release. If you wish to place this map on a server of yours, feel free to do so. Compared to a1, this version is suitable for placement on a server. If you do place this map on a server, it'd be cool to know the server name and IP.
Decompilation of my map is NOT allowed. Please give the ENTIRE zip file when distributing, that is, including this readme.
Changelog a1 -> a2:
- Cart speed changed to match Goldrush/Badwater
- Flashing light from Goldrush/Badwater payload added
- Players near cart now displayed
- Cart can now roll backwards
- Fixed shed near cap 1
- Caps renamed
- Redone grass placement
- Lighting(!)
- Removed large orange wall, replaced with forest
- Raised platform for snipers added near cap 1
- Retextured orange staircase near cap 2
- Cap sound from Goldrush/Badwater added
- 5 mins remaining warning from Goldrush/Badwater added
- Red wins on timer end (better than nothing happening...)
- More scenery
- Grass looks slightly better, you'll see what I mean ;)
- End cap animation added
Changelog a2 -> a2r1: * Fixed cap 1 not adding time * Fixed purple texture on billboard
Changelog a2r1 -> a3: * Optimization... * Added secondary path to the area between cap 1 and the tunnel * Added secondary path to the sniper platform between cap 1 and blu spawn * Minor scenery changes * Minor lighting changes * Cubemaps * Very minor clipping fixes * Fog * Shadow fixes





