Pros: Very fun map. Although I did find it a tad too easy. The first two jumps were fine. The third challenge/jump was a little confusing at first, but once you realize the platforms help you float, it isn't hard to work out. The fourth was fun as hell, I laughed out loud when I went through it. Very fun part.
On the fifth challenge, it is very easy to skip over a lot of it. I only realized the beam broke in places at the last bit. This didn't hold me back too much, and I just skipped the rest.
The sixth was quite easy but also fun. The seventh reminded me of many UT2k4 trial maps, and I found it sooo frustrating but I got there in the end.
I like the eight jump, the first is very easy, but the second part you need to get the angle just right. Quite challenging.
The 9th used Strafe jumping which I enjoyed, as did the 11th. The 10th was fine, and 12 and 13 were just fun.
14 HAD to be the best. It encaptures everything the scout can do it three simple jumps!
And finally, the tower at the end. I liked it, it was fast paced, and tricky. The point takes a LONG TIME to cap, but I can guess why you did this.
I liked the concept of the teams competing against each other, and then fighting for the point at the end. Very creative, getting that TRIAL spirit of UT2k4 in some cases.
I liked the simplicity in the visual aspect. Some of the signs posted made it almost as sadistic as Aperture would be (Jump 4)
Cons: I found it very cheeky that at the end of the first challenge, after the little jump pad, there was a teleport. I accidentally ran into it and I was unpleasantly surprised! Nice twist, you did it a few more times aswell!
All the water sorta glitched on the sides, doing that dragging, ugly effect.
Towards the end you began repeating elements, which were fine because they were slightly harder, but they were too similar. On the final jump (the tiny pyramid) it isn't as hard as you'd think. Slightly anti-climatic.
Improvements: Fix the water glitch, because it hurts my eyes and looks unprofessional.
Change the pyramid jump to something a little harder. How about you have to climb upwards on little spiky pyramids? That would be much harder.
Also, perhaps make the cap point capture a tad faster.
Notes: This map is fun as heck. Challenging in parts, but not impossible at all. Took me at least a couple of tries on average for each set of jumps. Best scout jump map I've played, and I loved how there is a multiplayer element in it. This could be the begining to multiplayer trial style maps?
:3