A medium sized CTF map that tries to avoid chokepoints but doesn't make defense impossible.
WaterWorks is designed for the smaller 24 man servers. It is a simple, symmetrical capture the flag map which has several paths to the intel. The focus here is to avoid choke points and balance attacking/defensive needs for both teams.
The objective is to grab the enemy team's printout and return it to your base while defending your own. The return time of the printout has been lowered to 30 seconds due to the size of the map.
This is my first (actual) map and I have done everything I can to make it run smoothly. I heard a case of frame rate drop while entering the sewer but I have been unable to recreate the performance drop myself. All in all my final results were good, in my very own special opinion. I hope you enjoy the map.





