cp_monkey_b3

Credits

Submitter
  • P1: Beggar
    Points: 201
  • C1: Member
  • A4: Graduate
    Account Age: 3 years
Nagash-sama (Creator/Co-creator)
Key Authors
Nagash

Rating

9.22/10
Based off 4 rating(s)

Additional Info

Development State
Beta
Version
3.0
Maximum Players
24

Stats

Post Count
8
ViewCount
2,391
Downloads
394
Date Added
3 years ago
Date Modified
3 years ago

Based on the popular TFC map, Monkey_L, but updated and redesigned for TF2

Updated version of my previous map cpMonkeyb2.

This version has many fixes and changes that will improve a balanced gameplay, and hopefully, less spammy mid map. I have also added signs all over to help with people finding their way around the map for the first time, as the layout isn't a simple straight line.

I have also removed the water section and the "Anti-Campers". Both of these features are useless in a command point environment, and would suit a capture the flag map more... keep an eye out for that being released.

I didn't compile HDR in this map, as it appeared to bright. There are also no map specific sounds for this map. If i release another version, it'll be the final version, and will have these things in the map, however, i have no plans to further develop the cp version of this map in the immediate future. Down the line i'll improve the map further, but for now, i'll let people enjoy this version.

Thanks to all who helped test this version and past versions of the map. (see contained info file for more information)

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Comments

    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    I echo sentiments that the map needs more visual flare. The layout itself is interesting and offers serveral options, but it seems difficult to push back to center once the enemy establishes themselves on your side of the bridge. Still, I wish to play some more on it.

    Bananite
    • P1: Beggar
      Points: 284
    • C1: Member
    • A6: Elder
      Account Age: 7 years

    Wow, you have some amazing brush work there.

    Bananite
    • P2: Drudge
      Points: 3,618
    • E3: Tutor
      EF: 50
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Pros: Well, you certainly did a lot of changes for b2 to b3. There are lot more modern texture as opposed to the last one, and the removal of the sewers is a good change. although could have been useful, I'm in agreement that it isn't necessary in a CP environment. Lighting is decent, but can be worked on. Not much else I can touch on that is different than the last one. Cons: There could be more in each base. They just seem empty. The third stage looks nicely setup, just try to apply a little bit more to the inside. There's also a lot of gray in the map. Along with the sky, it makes the map look dull and unattractive. Improvements: Lighting, models, just more lively looking textures. Notes: Great map, and I'd love to try it out sometime. Keep up the good work. :)

    Fire God
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Needs more monkies, plays well and nice fps on it. A lot smaller than b2 through optimisation so cool for adding a bit back in for final release. Nice work again.

    Bananite
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Pros: nice old tfc map nicely redone Cons: needs more monkies Improvements: mor emonkies

    Bananite
    • P1: Beggar
      Points: 87
    • E1: Helper
      EF: 1
    • C1: Member
    • A4: Graduate
      Account Age: 4 years
    I didn't compile HDR in this map, as it appeared to bright

    You can have HDR without it being too bright. Insert a envtonemapcontroller and add inputs to that to the OnMapSpawn output of a logic_auto. For a cool way of finding the right values to use, Google for "HDR fine tuning"

    Bananite
    • E3: Tutor
      EF: 76
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Pros: A great map that has some PRO's and some Con's. Well the pro's that I would like to point out is a nice layout that contains a great area for team playing. The game play of the map is a little okay in some cases. The lighting in the map is again simple and kind of flat in some cases. The blue area looks pretty good (showing a strong point for capture). The theme of the map looks pretty good, showing some difference's from other maps. Some Con's in this map is that it looks a little to basic and as I said before the lighting is a little but Flat, add some HDR to help bring the map to life. The one thing that I would like to see more of is MORE props...it looks to open.
    Cons: none Improvements:

  • Needs more props in map.
  • More detail to the structure of the map.
  • Do something with the lighting (looks to flat and simple). Notes: Overall a nice map that yet again has some Pro's and some Con's. But yet a nice map that will be a great hit for servers looking for some fun.:D

    Wonderland isn't that far off
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