cp_beamvalley_v2

Credits

Submitter
  • P1: Beggar
    Points: 263
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    Account Age: 3 years
Android_r2d2 (Creator/Co-creator)
Key Authors
Andrey Pavlov

Rating

8.30/10
Based off 3 rating(s)

Additional Info

Development State
Final/Stable
Version
1.2
Maximum Players
32

Stats

Post Count
9
ViewCount
2,176
Downloads
574
Date Added
3 years ago
Date Modified
3 years ago

CPBEAMVALLEYV2 This is capture points map, devided by 3 rounds, like a cp_dustbowl. The map is very detailed. It is visual looks not worse official maps by Valve. On a map is as well as open spaces, and narrow corridors, so all classes there will be a place. Tip: beware of deadly cart on 1st stage. ;) V2 changes: stage 1: - reduced respawn time (-5 sec) for team owns the control point A. (start RED, then BLUE); - added doors closing the longest way between A and B, before BLU capture A; stage 2: - deleted the longest way between points; - reduced respawn time (-5 sec) for RED when they owns control point A; - after BLU capture A, their respawn room moves closer to B; - The Train arrives to to the capture point A every minute, don't stand on it's way. ;) All map: - added road signs that facilitate the search for ways; - added clipping brushes to avoid " People were getting caught on everything and complaining." :) - fixed all founded little bugs.

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Comments

    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    The first cp is a bit too easy. The second cap on first part is way too hard. There's really only 1 path to take. The cart part isn't much of a option.

    Bananite
    • P1: Beggar
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    Posted by Crap CMZ I've encountered this several times in the past, and all have been from Russian/eastern European map makers, so I'm wondering it isn't something related to a language/font/encoding problem, since I know there have been a bunch of problems with valves Cyrillic/Russian support?

    Very intresting... Source SDK is absolutley not translated by Valve. And i'm do not use russian language, when creating map.

    Bananite
    • P2: Drudge
      Points: 1,111
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      EF: 18
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      Account Age: 4 years

    Having the same problems as kaplounse. Crashes players when they are trying to download the map from fast http server. This is on 3 different servers with different configurations. admin plugins, etc.

    I've encountered this several times in the past, and all have been from Russian/eastern European map makers, so I'm wondering it isn't something related to a language/font/encoding problem, since I know there have been a bunch of problems with valves Cyrillic/Russian support?

    Semper ubi sub ubi
    • P1: Beggar
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      Account Age: 4 years

    Great work, my only suggestion would be to change the look of the last point, the big arches dont suit the TF2 style at all.

    Bananite
    • P2: Drudge
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    Pros: Still a great, well textured map. Appreciate the work you put in. Fixes make the map better. Skybox and lighting A+ work. Cons: The reduced respawn time for the third stage is nonexistent. if BLU owns point A, they have about 13 seconds. Improvements: See cons. Notes: Great map. Love it. Keep up the good work.

    Fire God
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Cpbeamvalley and cpbeamvalley_v2 produced several engine errors: bad in line error 167, world is not set up, when attempting to download the map. Affected the majority of players, but not all. Server running Linux OS.

    Bananite
    • P1: Beggar
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    It is beautiful but 20 seconds as scout for part 1 A->B and 35 sec to get from red spawn to point A in part 2 is way too much with no one to stop me, I think it's still way too big to be playable.

    Bananite
    • P1: Beggar
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      Account Age: 4 years

    How long did this take you mate?

    Revenge Scripter
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