pl_awesome_a1

Credits

Submitter
  • P1: Beggar
    Points: 160
  • E1: Helper
    EF: 1
  • C1: Member
  • A4: Graduate
    Account Age: 4 years
NotGeoff (Creator/Co-creator)
Key Authors
Geoff

Rating

8.21/10
Based off 8 rating(s)

Additional Info

Development State
Alpha
Version
1.0
Maximum Players
24

Stats

Post Count
15
ViewCount
3,963
Downloads
590
Date Added
3 years ago
Date Modified
3 years ago

The vertical payload experience...

PL_AWESOME

Goldrush/Payload Style map Author: Santos "Geoff" Hernandez Contact: demoneko@gmail.com STEAMID: dancingmuffin

Once again, BLU and RED find themselves again at the good old fashioned bloodsport. RED has taken BLU's building, and BLU is not too happy about that. BLU decides the best way to handle the situation would be to bomb the crap out of it, using a warhead shoved in a carefully modified mining cart. Destroy the stolen building before RED can claim a shallow victory!

--ADDITIONAL INFO-- This is the first experience I ever had in hammer, found it laying on my hard drive and thought why not. Obviously not the finest example of my work, but people find it the most fun.

*******THE WINDOWS BREAK FOR YOU TO ACCESS THE CART!!!!!*********

BEST WORKS FOR 20-24 PLAYERS

Special thanks to the brb, uninstalling community for playtesting and support, and those who really went the extra mile to help me. Inspired by Brandon "exanimo"

www.brbuninstalling.com

Also, by no means was this map meant to be serious AT ALL.

STAND NEXT TO THE PAYLOAD BOMBCART TO MOVE IT, CAPTURE BOTH POINTS TO WIN.

Protip: Don't feed the ducks

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Comments

    • P1: Beggar
      Points: 81
    • E1: Helper
      EF: 4
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    This map was amazing it is just stupid fun but for some reason its enjoyable.

    It still needs alot of work and i hope you dont abandon this map.

    Um
    • P1: Beggar
      Points: 81
    • E1: Helper
      EF: 4
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Great map you ever gonna release a2

    Um
    • P1: Beggar
      Points: 160
    • E1: Helper
      EF: 1
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Ahahah yeah, plawesome is an inside joke between some friends. Was originally plgodjump :D

    :D
    • P1: Beggar
      Points: 85
    • E1: Helper
      EF: 1
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    DLing it now. Looks good will test it and rate it. But you might want a better name. Pl_awesome is a bit generic.

    youtube.com/watch?v=eBGIQ7Zuui
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Pros: -Hilarious, embodies the spirit of TF2. -Many interesting little widgets to make the game more interesting (ilu frog) -Has areas where every class shines -Seems balanced to me Cons: -Thoroughly confusing the first playthrough. -Glitches abound -- getting stuck in windows, shooting into the enemy spawn... -Can be easy to lockdown blu in their spawn til they get their shit together Improvements: Improve the spawns a little (bigger, harder to camp) Make it so that the red team can actually stop the cart

    Notes: ilu frog

    Commentator
    • P2: Drudge
      Points: 1,259
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Pros: I've played it a while ago, It's Unique, Fun, Balanced Enough Cons: It's a little confusing at first, Improvements: Could always look a little better/ better optimized but that could be said for everything Notes: You finished your payload map before me >:0

    Our shadows taller than our so
    • P2: Drudge
      Points: 3,550
    • E1: Helper
      EF: 1
    • C2: Ripe Member
    • A4: Graduate
      Account Age: 4 years

    Pros: Lots of fun, varied options for getting up the tower. Creative. Cons: Spawn room for BLU is HORRIBLE. You really should make it a lot bigger and maybe make another spawn door. Improvements: Frog is awesome, though maybe you should put a no-build zone around its destination so RED can't camp it as easily with sentries. Notes: nd

    #pwnyexpress
    • P1: Beggar
      Points: 53
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Pros: Great, original, and crazy design. Creates some fun game play. Cons: Even though it is random, I think it needs to be touched up, it feels sloppy. Improvements: Looks, smoothness of play, spawn Notes: Nd.

    Love and Peace!
    • P1: Beggar
      Points: 50
    • E1: Helper
      EF: 1
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Pros: Amazingly fun. It may seem like a hokey concept, but people (including myself of course) just genuinely really enjoy playing on this map. It has this Je Ne Sais Quoi about it that guarantees a good time, even if you're team is getting rolled (something that not even some stock maps can provide.) It's highly unique, with a super cool vertical PL section, and numerous slick little touches, like a dusk setting, and the killer ducks. With the fear of sounding like a hyperboler; PL Awesome is my favorite map, and I highly recommend you try it :3 Cons: it's still a bit to hard for BLU to make the final cap, and there spawn can get quite clustered, especially when you're playing with a large group, which is when PL Awesome really shines. Improvements: Retool the court yard area a bit, and expand the size of BLU's spawn

    Bananite
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Pros awesome Cons

    note: oh wait this is FD edition, awesome!!!

    Bananite
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