dom_complex_b4c

Credits

Submitter
  • P1: Beggar
    Points: 508
  • E1: Helper
    EF: 15
  • C3: Moderator
  • A5: Veteran
    Account Age: 5 years
Colt_
(Redistributor)
Key Authors
TheBladeRoden

Rating

10.00/10
Based off 1 rating(s)

Additional Info

Development State
Final/Stable
Version
1.0

Stats

Post Count
6
ViewCount
1,660
Downloads
310
Date Added
3 years ago
Date Modified
3 years ago

The classic Goldeneye/Perfect Dark map remade into Team Fortress 2 form.

Objective: Capture Control Points to gain more spawn locations for your team and in turn rid the enemy of theirs. Capture all the enemy's spawns and kill the rest of them off to win the game!

Secondary Objective: Holding Control Points over time adds to the Domination Score of your team. First team to 100% Domination wins!

Updated 5/29/08

v0.4c Changes

-Fixed bug where Blu would get sent to jail early and Red wouldn't get sent to jail at all. -Changed all small health and ammo packs to medium -Other minor fixes.

Updated 4/27/08

v0.4b Changes

-Lowered setup time to 30 seconds -Increased cap time to 10 seconds -Made it so owning more CP's reduces your spawn time -Changed Red base to the Pipe Room

Updated 4/17/08

v0.4 Changes -Put some more visuals in there -Added soundscapes -Added new versions of the sign models that have gray skins -Added a 45 second setup in hopes to curb scout rushing -Added a 10 second grace period at the beginning of a round to switch classes without dying

Updated 3/1/08

Bug Fixes -fixed ambient_generic referencing the wrong file -pakratted missing textures

Updated 2/29/08

v0.3e Changes

Bug Fixes -Fixed cubemaps not working (hopefully) -Hopefully fixed the menu objective text not showing up.

Feature Additions -Made it so you don't spawn in a room with an enemy present unless there's no alternative (i.e. You're down to only one CP) -Made it so players getting out of jail will have a temporary quick respawn -Added menu photos to hopefully make objectives clearer.

Other Changes -Changed all the HL2 textures to orange textures, so now it looks even uglier! -Made the Domination points go up 20% more slowly to allow more time for conventional victories.

Updated 2/10/08 again

v0.3d Changes

Bug Fixes -Fixed CP signs not showing up when RED team caps them initially -More skybox leak fixes

Updated 2/10/08

v 0.3c Changes

Bug Fixes -fixed blue players spawning inside a playerclip -fixed a bug where teams with similar scores would both win the round. -fixed a couple more geometry holes -fixed a couple malfunctioning signs

Additions -Added real time scoreboard instead of intervaled popups. -Added more lighting -Added observer cameras -Tweaked vents and some more railings. -Added 25% more to the CP capture time, trying to lessen the random ninja captures.

Updated 2/3/08

v 0.3 Changes

-Scaled map 150% to improve room. -Added more lights -Added holographic score meter to each Control Point -Fixed a bug where the map didn't end once a team lost all the spawns -Added some more decoration -Added HUD icons and signs for improved navigation -locked down with playerclips -some suprises

Updated 12/9/07

-Added health/ammo items -lowered cap time for all points -fixed Blue Base capture area -miscellaneous texturing, detailing

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Comments

    • P1: Beggar
      Points: 350
    • C1: Member
    • A3: Apprentice
      Account Age: 1 year

    Pros: It's the complex from GoldenEye! Cons: None that I can see. Improvements: Again, none that I can see. Notes: Is it alright for my server to play on this map at times?

    Warrior of Rulers and Toothbru
    • P1: Beggar
      Points: 181
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Pros: It's Complex. Cons: None Improvements: None Notes: I'm speechless

    The Kid.
    • P1: Beggar
      Points: 181
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Pros: It's Complex. Cons: None Improvements: None Notes: I'm speechless

    The Kid.
    • P1: Beggar
      Points: 508
    • E1: Helper
      EF: 15
    • C3: Moderator
    • A5: Veteran
      Account Age: 5 years
    Colt_
    Posted by DJive
    Posted by HUMO
    Posted by DJive Do you have the authors permission for this upload?
    you must be new around here,did you even see the author field?
    ? lol not not quite. I asked if you asked Roden to use his map, NOT if you credited him.

    take 1 look on fpsb and be stunned now gtfo

    1 . I DID NOT MAKE THIS MAP ( all caps because people dont read correctly...) 2. Made by by 3D-Mike 3. added by BigDog

    why dont you ask the other 1546448? btw i asked permission,he still hasnt replied. edit*permission granted.

    So we can post anything here?
    • P1: Beggar
      Points: 101
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      EF: 1
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      Account Age: 4 years
    Posted by HUMO
    Posted by DJive Do you have the authors permission for this upload?
    you must be new around here,did you even see the author field?

    ? lol not not quite. I asked if you asked Roden to use his map, NOT if you credited him.

    aesthetics
    • P1: Beggar
      Points: 508
    • E1: Helper
      EF: 15
    • C3: Moderator
    • A5: Veteran
      Account Age: 5 years
    Colt_
    Posted by DJive Do you have the authors permission for this upload?

    you must be new around here,did you even see the author field?

    So we can post anything here?
    • P1: Beggar
      Points: 101
    • E1: Helper
      EF: 1
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Do you have the authors permission for this upload?

    aesthetics
  • You must be a member