Single-stage payload map just like Badwater
README
DEVIL'S HALF-ACRE (pl_halfacre)
Gametype: Payload Players: 24-32 Scoring mode: 1 point per checkpoint captured Author: Tim "Youme" Johnson E-mail: diestumpfeklingen@hotmail.co.uk Contributors: Wade "Nineaxis" Fabry
Map description
A standard single stage payload map for Team Fortress 2, Blu are escorting a payload towards the red base.
Recommended config file
mpmaxrounds 3 mpwinlimit 0
A note to server owners:
This map has menu thumbnails, there is a .res file in the root of the archive, if you're putting this map on a server, simply place the .res in the server's /tf/maps folder along with the .bsp file
Revision History (DD/MM/YY)
Supplimental release 10/05/09:- * Added menu thumbnails to the archive and added a .res file for server owners, the .bsp HAS NOT CHANGED.
Final release 07/05/09:-
- Slightly tweaked respawn times, health/ammo packs and capture point positions to aid team balance.
- Miscellaneous minor changes.
Final release 26/02/09:-
- Slightly tweaked respawn times, health/ammo packs and capture point positions to aid team balance.
- Added another directional sign.
- Added an extra resupply cabinet in red's final spawn.
- Miscellaneous minor changes.
Release candidate released 14/01/09:-
- Improved detailing.
- Improved payerclipping.
- Added a proper explosion to the end with animated debris and a kill area for those too close.
- Fixed a few prop lighting issues.
- Tweaked layout and respawn timers to help Blu take first and final cap points.
- Optimised the lightmap scales.
Beta 3 released 30/12/08:-
- Properly fixed doors closing on players.
- Miscellaneous detailing improvements over the entire map including the skybox.
- Slightly slowed the cart and adjusted respawn times marginally.
- Removed a healthkit at certain times to discourage spawncamping.
- Adjusted ammo/health packs to aid Blu's capture of the final point.
- Minor optimisation, including added fade distances to most props.
- Significantly expanded non playable areas, further concealing real world/skybox join.
- Added soundscapes.
Beta 2 released 13/12/08:-
- Revised layout in a few places.
- Slightly adjusted respawn timers for Red team.
- Added and moved a few ammo packs.
- Many detailing improvements over the entire map.
- Added an extra dynamic sign to help direct new players in the right direction.
- Fleshed out the 3D skybox.
- Added observer points for each capture point.
- Improved playerclipping.
- Hopefully fixed an issue with spawn doors trapping players.
- Fixed a problem where a door brush would prevent players moving above it.
- Properly aligned all displacement textures.
Beta 1 released 29/11/08:-
Known Issues:-
Thanks
All members of www.coltsplayground.net and www.tf2maps.net, most notably: -Colt Seavers -Dox -DrPepper -Nineaxis The No Heroes sever admins and all players on their servers. Chilly of the YinYarr clan.










