Hey there
you and i are sharing the [NOHEROES] server, so i get to play your map a lot
PROS: nice layout, like the close corridors directly leading to open areas
CONS: although i played your map quite a while, i didn´t get to see the 2nd stage..or even 3rd... ever
the problem is the bridge at the 1st stage final cp, it´s sentryhell up there
although i´m an advanced spy and get 3 sentries down occasionally, there are still 2-3 left and blu never progresses
i think you need to cut that bridge and make blu´s way less complicated
often blu´s advance gets stopped because the tight corridors on the upper level are pure heaven for demos and pyros and every attempt of a decent attack gets stopped beforehand
at blu´s initial spawn, you might want to make it easier to get up to the top exit, it´s quite a run compared to the other exits
as spy i loved this map, both attacking and defending
the displacement ramp going up short after the blu´s spawn needs some reshaping, i never know if i can get up from the left side, try and fail. make it obvious that you cant get up from the side
NOTES: i´d love to comment on the other stages and will do that as soon as i get to see them
EDIT:
played the last two stages earlier today and they play quite well, but you´ll have a more definate view on the quality of those two the more players get there and get to explore the area.
the more you know...