ctf_depot_b1

Credits

Submitter
  • P1: Beggar
    Points: 34
  • C1: Member
  • A4: Graduate
    Account Age: 3 years
EddieC (Creator/Co-creator)
Key Authors
EddieC

Rating

9.20/10
Based off 1 rating(s)

Additional Info

Development State
Beta
Version
1.0
Maximum Players
32

Stats

Post Count
2
ViewCount
605
Downloads
107
Date Added
3 years ago
Date Modified
3 years ago

ctfdepotb1

Author: Eddie Cameron(EddieC)

Contact: eddiefarmer@gmail.com

Map Details: A fast playing, smaller sized ctf map. Intel at the bottom of bunkers which teams must fight their way out with the intel before they can capture it. Vertical gunplay in the ramps down to the intel...brave players risking a leap of faith...ambushes in a storage yard...

A fun map for a quick match, enjoy!

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Comments

    • P1: Beggar
      Points: 73
    • E1: Helper
      EF: 8
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    U should make this into an arena map.

    /* No Comment */
    • P4: Worker
      Points: 31,530
    • E1: Helper
      EF: 11
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Pros: Cool. A multilevel map that goes deep underground :D -Lights with props are used instead of plain floating orbs :P -a wide range of props were used, to make the map a bit more detailed, gj I like the theme you showed here and the way the map is presented with the lighting, brushwork, and layout to make the map look like a depot and storage facility -nice Lighting, it contributes to the theme of this map and makes the map stand out more, good job on this. Cons: no 3-d skybox, this isnt a big deal, but with a map like this it would be nice for it to have one some buildings are pretty blocky, try and make them a bit more defined in future maps map looks a bit too opened spaced, or is it? Improvements: no 3-d skybox, this isnt a big deal, but with a map like this it would be nice for it to have one, though I guess you would be underground for the most part.

    Notes: You should make this map with control points, I like the idea of the cp's being incremental so you know which one your going after, That way you don't get lost Make a control point version of this map, and that would be awesome :D Gj on this map :D

    This quote's a spy!
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