Pros: Cool.
A multilevel map that goes deep underground :D
-Lights with props are used instead of plain floating orbs :P
-a wide range of props were used, to make the map a bit more detailed, gj
I like the theme you showed here and the way the map is presented with the lighting, brushwork, and layout to make the map look like a depot and storage facility
-nice Lighting, it contributes to the theme of this map and makes the map stand out more, good job on this.
Cons: no 3-d skybox, this isnt a big deal, but with a map like this it would be nice for it to have one
some buildings are pretty blocky, try and make them a bit more defined in future maps
map looks a bit too opened spaced, or is it?
Improvements:
no 3-d skybox, this isnt a big deal, but with a map like this it would be nice for it to have one, though I guess you would be underground for the most part.
Notes: You should make this map with control points,
I like the idea of the cp's being incremental so you know which one your going after,
That way you don't get lost
Make a control point version of this map, and that would be awesome :D
Gj on this map :D
This quote's a spy!