Cp_gydan
Last Release:Monday, 22nd of December, 2008
Overview:
cp_gydan is a small, fast and chaotic map. Its main focus is on close-quarters combat and lots of death. The level is based on the new alpine setting. It has four capture points A through D. It's an attack and defend map and it's meant to be played pretty quickly.
Map Information:
- Map title: cp_gydan
- Version: Final
- Spawn points: 32
- Player load: 12-24
- Custom assets: A few textures built into the bsp.
- Total Build time: About four months.
- Compile time: 15 Minutes 56 Seconds.
- Extract the .bsp to the TF2 maps folder so you can play.
About the Author:
- Author: Andrew "Andysss456" Schulte
- email: andysss456@hotmail.com
- MSN: andysss456@hotmail.com
- Steam: andysss456
Final Version Change Log:
- Added nodraw brushes in front of the blue gates to prevent shots being fired through before the round starts.
- General cosmetic additions such as lighting, models, etc.
- Added playerclips to prevent certain get under the map exploits.
- Changed the gate from D to A so that it kills anyone who tries to stand in the way and keep it open.
- Widened some doors to make it easier to move through.
- Added areaportals and occluders in an attempt to fix fps lowering areas.
Thanks to:
- Captain Mental and the Mental Clinic server. Their support has been phenomenal in the process of creating this map.
- Arhurt (maker of ctf_aerospace) for support and help with understanding areaportals.
- The URC and BAD clans for helping me to test the very first version of the map.
- [22g] Pinguin for putting the map on his clan's server so that I could play with them and test further.
- [CCCPC] Flubber who put the map on his clan's server as well as a heatmap to see the density of the death spots. The feedback from this group has been amazing as well.
- [CPC] Uriak (he's working on the snakemountain map) for help with certain respawn timer problems as well as general ideas and encouragement.
- Atreus from the steam forums who brought the under the map exploit to my attention.
- All of the servers who have run and played my map for the past several weeks, I really appreciate it.
All works ©2008 by Andysss456. Please distribute this readme with the .bsp when mirroring the file.






