Pros: Looks very nice, everything just "works," and I look forward to playing this map with others, players get a new style of play because of the roof accessibility and many side passages.
Cons: Some places look slightly awkward, and the map seems to be a little red friendly.
Improvements: All perspectives are from Blue side.
-Stage 1: Cap 1; In reddish building to the left of capture point, spread out the particle effects, also maybe destroy the roof a bit to add more natural lighting.
-Stage 1: Cap 1; just to the left of spawn exit, there is a "Blue" sign, nex tot it there is a ledge that players can get on and see a glitched skybox.
-Stage 1:Cap (2?); At the brick archway with the truck, the small walls seem out of place.
-Stage 1: Cap 3; At the end, the little red box the cart ends at is very boxish, and the door texture used on it is very ugly.
-Stage 2:Blue Resupply; A Red uniform locker is leftover and is out of place, a vent is sticking out near the door, the resupply locker is hard to see when hidden among the normal lockers(out of place) and the cart is coming from nowhere.
-Stage 2: Cap 1; To the left there is a white-roofed building, and there is a missing board/tile in the roof. It is unnecessary and awkward.
-Stage 2:Cap 3; On the white roof above red resupply, with the "Red" sign, a player can get up there and doesn't collide with any of the props. Either add collisions or add player clip.
I would need to play with other people to know more about the balance.
Notes: I really like the target range in first blue spawn!
Gives players something to do while they wait.
Overall nice map.
Mess with the Bull, you get th