Beta 5 of a 3 cap payload in the alpine style
Map name: pl_mill Author: Infectedfury Description: A 3-stage Payload map for Team Fortress 2 in the alpine style of lumberyard
note: map is designed for up to 24 players any more and map may be unbalanced
Version history:
--Beta 5-- large detail pass improved lighting objects now self shadow one way doors now have no entry signs
cap 1-- modified walk way and door to the left of cap 1 moved door of middle building to be easier for blue. made door only open when cap 1 has been claimed removed wall that cover the door. side room at one way door now has a window with opening that over looks the rock need red spawn added pile of wood that can be climbed next to red spawn. expanded red sniper deck and cap zone.
cap 2-- small wall added in the mill removed hole on over pass after cap
cap 3-- expanded air vents so red can uses only when the 1st cap has been taken but cannot use when 2nd cap has been taken added new red spawn room when cap 1 has been taken. cap is close to battlements and air vents new side room near 2nd cap more cover added to final cap expanded side room at final cap platform under water drop you can rocket, sticky or triple jump out
--Beta 4-- cap 1-- wall added to the top of blues main spawn moved over pass on cap 1-2 back and a bit lower removed metal from over pass added more hp to cap 1-2 removed bottom exit under overpass added a one way door for blue on overpass more signs added more cover to side rooms on 1-2
cap 2 -- moved side door of the mill back modified cover and ramp near door added 2 new ways up to side room of cap 2-2
cap 3-- added air vent system for blue to flank cp 3-1 and 3-2
misc detail added and more sounds
--Beta 3-- ---no public release--- changed the balcony out side blues main spawn to be an in closed room with windows increased width of underground tunnel in cap 1 added side room to underground tunnel added two way door to tunnel added more cover to cap 1-2 misc bug and clipping fix more detail
-- Beta 2 -- added more lighting. fixed bug where payload would not go back in some places. stage 1 -2 increased size 2 rooms to make for better for blue engineers added new metal to expanded room added more cover to stage 1 - 2 the start of stage 2-1 has some changes fixed bug where engineers could build under some doorways explosion at the end has been improved (you should like this)
-- Beta 1 -- First release







