Double Payload Cart Race!
Quicky Project to recreate (or close to) the map in the background image of the scout update webpage. http://www.teamfortress.com/scoutupdate/energydrink.htm Credit to them for the concept.
Since true double payload isnt supported by the sdk yet, the map is technically a cp map, but from a gameplay perspecive, there is no difference to a normal payload map, except for there being 2 carts.
A very small map, rounds should take less than 5 minutes for a winner.
Addressing your comments:
@youme (RE:tracks on wrong side) Yeah I didnt notice that until I was looking up the scout URL when posting here.
@mdawgmike (RE:HUD) Ideally it would use the proper payload HUD, but when you try it, there is only one cart icon on the line.
@Keebleto (RE:plwaste) plwaste only has the one cart, that moves in 2 directions, and I had already prototype plpushmepullme about 6 months earlier. I ain't copying anything :P Waste looks freaking slick though.
@others I hant spotted the carts pointing in different directions, good eyes chaps. But i think that would unbalance it. Attacking on a downward slope is easier than an upward, so the map would need to be doubled up and mirrored. Could implement it next. But would the teams spawn at their own carts or at the others?
Discuss in the comments or here: http://forums.tf2maps.net/showthread.php?t=5713
ps. no ones commented on the dispensor dispensor yet!








