cp_industrial_b6

Credits

Submitter
  • P1: Beggar
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Irish Taxi Driver (Creator/Co-creator)
Key Authors
Irish Taxi Driver
Map
Fishbus
Skybox (and fixes)
Contributors
Davejk
Server Host for Testing
FLOOR_MASTER
Server Host for Testing
RahMie
Server Host(?) for Testing / Sending demos
Special Thanks
MangyCarface
Doublechecking / Cheerleading
PhoolCat
Cheerleading
Tinkelp
Cheerleading

Rating

9.39/10
Based off 2 rating(s)

Additional Info

Development State
Beta
Version
.6
Maximum Players
32

Stats

Post Count
12
ViewCount
1,945
Downloads
262
Date Added
3 years ago
Date Modified
3 years ago

A nighttime dustbowl

This is beta 6 of my map cp_industrial. I've been working on it since December '07. It is a dustbowl style map that charges BLU with recovering their brewery from RED.

Beta 5 was a month or so ago, but there were two problems I can't believe I missed on compile, so I opted to not publically release it (too many people had the map already for a recompile).

The map features a custom skybox drawn by Jamie "Fishbus" Manson, creator of cpsteel and cpfreight.

BETA 6

-Teams swapped, RED defends and BLU attacks -New 3D skybox -Slight Re-theming

Known Issues

(none)

Steam forums thread here: http://forums.steampowered.com/forums/showthread.php?t=820063

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Comments

    • P2: Drudge
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    Pros: Still a really nicely designed map. Since I've assessed different beta versions, I won't bore you with the same things in this area. Cons: Teams switched :( but I understand. Can be confusing to newer players (who don't have the time to read, lol) Can't really find any bugs, though Improvements: None, from what I know Notes: Wish I could be of more help. Maybe if I hadn't assessed this to death in the past. :P

    Keep up the good work. :)

    Fire God
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    Posted by Icarus Unfortunately, the file size is absurd. Do you compile with -staticproplighting? Observing the number of props you have used, compiling without -staticproplighting could effectively halve your file size.

    Its the skybox. I haven't shrunk it because I like how it looks and my attempts at shrinking it caused less than desired looks.

    There are some places where, I think things arent that "realistic" as I would have wanted. First of all, the bridge doesnt look very good. You should add some pilars and other stuff, to make it look better.

    You mean the skybridge things? Those are leftover from the previous versions, and yeah, I agree. I'll redo them for beta 7. The only other item on the list is making the stairs non 45s.

    Bananite
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    I wondered what happened to this map :O

    Good to see the project's still alive - I'll test this on my server soon. Also, thanks for going for blue attacking red - it saves me the bother of having to explain what's going on to people.

    Bananite
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    LOL Some time ago i wanted to make a map (never finished) that i was going to call cp_industry and teams were swapped too :D

    Bananite
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    Pros: It's a rly amazing looking map! You did it well! :) The first screenshot looks very nice and detailed (Just like Valve maps). Cons: There are some places where, I think things arent that "realistic" as I would have wanted. First of all, the bridge doesnt look very good. You should add some pilars and other stuff, to make it look better.

    Team swap can be little confusing at the beginning to some of the ppl. But im sure someone likes that way. ;) Notes: Very nicely designed and detailed map. 9.3/10

    • P2: Drudge
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    A very nice map you have here. I love BLU architecture and you pull it off very well. I also commend you for creating a nighttime map that's actually well-lit.

    It's also a nice contrast to RED architecture we're used to seeing in far too many maps.

    Unfortunately, the file size is absurd. Do you compile with -staticproplighting? Observing the number of props you have used, compiling without -staticproplighting could effectively halve your file size.

    Bananite
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    You know, at first i thought this was a zombie fortress map by seeing the picture in the list. I think it would be really nice for a zombie fortress map, after you finish it you should consider converting it into that type of map.

    -ADHD-
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    I really like how Blue was defending. :(

    But that's typical. Whenever anything's unique it's a "gimmick". I don't see how you could be confused if look at the hud. It shows which team's control points are open and whether or not you're attacking.

    El ladrĂ³n de las manzanas
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    RED captured a BLU base, this is the counter-attack.

    I swapped the teams to their old roles because people found it very confusing in addition to the twisted layout, and the map was being seen as a gimmick map.

    Bananite
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    WHAT? Teams swapped? But that ruins the whole uniqueness and flavor of the map! Why would RED defend a BLU base?

    Right now, it looks like a mix of RED and BLU architecture, which can be confusing for players.

    Bananite
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