pl_swift_final

Credits

Submitter
  • P2: Drudge
    Points: 1,028
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    EF: 1
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    Account Age: 4 years
WhatIsSchwa (Creator/Co-creator)
Key Authors
What Is Schwa?
Design
citrusmirakel
Artwork

Rating

9.78/10
Based off 21 rating(s)

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Additional Info

Development State
Final/Stable
Version
1.0
Maximum Players
32

Stats

Post Count
52
ViewCount
7,630
Downloads
2,025
Date Added
3 years ago
Date Modified
3 years ago
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Single Stage Payload map set in Alpine environment.

Updated to pl_swiftwater

http://www.fpsbanana.com/maps/105583

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Comments

    • P2: Drudge
      Points: 1,028
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    I am returning to this project to fix all the little bugs and include support for stopwatch mode. The WIP page is on TF2maps

    http://forums.tf2maps.net/showthread.php?t=6749

    Stop by and leave any feedback.

    Bananite
    • P1: Beggar
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    Please add the stopwatch function for comp play. I know its the final but if you can add: teamcontrolpointmaster scorestyle 1 (Award a point for every successive capture)

    Bananite
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    Pros: Nicely designed, richly detailed. It shows that this map was made with some love. the map is pretty straight forward, even a first time play is easy enough to understand where you need to go. Not too open, not too cluttered.

    Cons: Mainly in the first big open area, there is a small fps drop, but with a decent ping this should not be a problem.

    Improvements: It seems pretty well balanced, I've only played it a couple of times so it's hard to judge how much more balanced it should be.

    Notes: Overall a very nice map and worth the download.

    It's a conspiracy.
    • P2: Drudge
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    Do what everyone else does.

    pl_swift2

    Bananite
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    "Please add the stopwatch function for comp play."

    That is not a problem to do. I was under the impression competitive leagues didn't play PL maps so I went with the other scoring type. I never considered Swift as something that would get played outside the pub. Does the competitive scene really want Swift as a map?

    A few minor bugs have cropped up that the testers and public server players missed. I can fix them, but worry that having named this version "final" there will be confusion over which version is the up-to-date one.

    So FPSB folks, server admins, and competitive players: Is there sufficient reason to revisit Swift or is it good enough as it is? Would another version just confuse the players? I know getting people to download maps is difficult and don't want to further complicate things.

    Bananite
    • P1: Beggar
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    Please add the stopwatch function for comp play. I know its the final but if you can add: teamcontrolpointmaster scorestyle 1 (Award a point for every successive capture)

    Bananite
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      Points: 90
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    Pros: Love the gameplay, and the detail, one of the best maps ive played in a long time (just played it on FM, everyone had a great game) Cons: None. Please keep up the great mapping. Improvements: Nothing. Lurve it.

    Bananite
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    Pros: Excellent use of the Alpine theme, exciting, varying gameplay. We play this in our Highlander pick-up games and its quickly becoming a favorite.

    Bananite
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    Looks like there may be a clipping issue over the second CP. Or, it may be else where, but the player I saw was able to move to that point.

    I've posted the screen shot at Couch Athletics http://www.couchathletics.com/forums/viewtopic.php?f=22&t=2927&p=27176#p27176

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    Design: Great flow, felt like no matter where I ran or in which direction, I was moving towards a goal. Love the little touches like the ruined bridge right outside BLU spawn with the payload ditched in the water, and the big chemical storage towers. Gameplay: Yet to find a server that rotates this yet in Australia, and I consider that a massive shame. Can't really comment here. Looks: Looks gorgeous. the textures run together well, everything feels coherent. No hard colour spam, no overkill, lots of attention to detail and (TF2-esque) realism.

    Bananite
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