cp_redfort_a3

Credits

Submitter
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mrmof (Creator/Co-creator)
Key Authors
mrmof

Rating

8.92/10
Based off 2 rating(s)

Additional Info

Development State
Alpha
Version
3.0
Maximum Players
32

Stats

Post Count
11
ViewCount
1,680
Downloads
346
Date Added
3 years ago
Date Modified
3 years ago

Single-stage attack/defend map with 4 cps

This is a single stage attack/defend map with 4 capture points. With every capture point taken the way into and to the top of the fort gets easier for the attacking team. If the attacking team takes the first capture point in front of the fort the drawbridge gets lowered. When the second cp is take the main gate opens. The capture of the third point opens two gates in the water.

Changes in this Version: -changed environment light -added and changed some health and ammo packs -fixed a bug of a spawn door of the attacking team -added a new one-way door to the fort -added a bit more detail to the map -adjusted capture times -some other small changes

www.mrmof.com

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Comments

    • P2: Drudge
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    Posted by Axl_TF2 I have this currently set as the "mystery map" on my server. (Axl's TF2). I created a heatmap for it as well that you might find as a useful development tool. http://AxlsTF2.com/stats/mapheat.php?id=89

    nice! thx for the heatmap.

    mrmof.com
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    I have this currently set as the "mystery map" on my server. (Axl's TF2). I created a heatmap for it as well that you might find as a useful development tool.

    http://AxlsTF2.com/stats/mapheat.php?id=89

    Axls TF2 - Where 2fort is a BA
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    Posted by chillywi
    Posted by Keebleto This looks great but where does blu spawn? i will test this out myself but in the video, you haven't seemed to show any parts of where blu may spawn.
    I never understand why people comment on maps without playing them first. His video starts in the blue spawn. Red spawns up in the top of the fort. The reasons commenting is silly without playing the map: 1. You can only base your opinion on screenshots, which will naturally be the best looking areas of maps. 2. You don't get a proper sense of scale. 3. You can't understand how the map is balanced. 4. You can't see small details like brush alignment issues. 5. You don't know if the map even works. 6. etc...

    Well i figure even though i don't get a chance to play the map, it is still nice to critic because some flaws can easily be corrected by a screenshot. Also, the author is supposed to post good screenshots of how the over all map is so that not everyone has to download the map just to critic it. Yes, those people are more dedicated than i am but not everyone has the time to do that.

    Bananite
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    Posted by chillywi
    Posted by Keebleto This looks great but where does blu spawn? i will test this out myself but in the video, you haven't seemed to show any parts of where blu may spawn.
    I never understand why people comment on maps without playing them first. His video starts in the blue spawn. Red spawns up in the top of the fort. The reasons commenting is silly without playing the map: 1. You can only base your opinion on screenshots, which will naturally be the best looking areas of maps. 2. You don't get a proper sense of scale. 3. You can't understand how the map is balanced. 4. You can't see small details like brush alignment issues. 5. You don't know if the map even works. 6. etc...

    ...He commented. That's way different than assessing.

    El ladrĂ³n de las manzanas
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    Posted by Keebleto This looks great but where does blu spawn? i will test this out myself but in the video, you haven't seemed to show any parts of where blu may spawn.

    I never understand why people comment on maps without playing them first. His video starts in the blue spawn. Red spawns up in the top of the fort.

    The reasons commenting is silly without playing the map: 1. You can only base your opinion on screenshots, which will naturally be the best looking areas of maps. 2. You don't get a proper sense of scale. 3. You can't understand how the map is balanced. 4. You can't see small details like brush alignment issues. 5. You don't know if the map even works. 6. etc...

    Bananite
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    This looks great but where does blu spawn? i will test this out myself but in the video, you haven't seemed to show any parts of where blu may spawn.

    Bananite
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    Pros: Great layout Cons: Needs a little more work revolving around the ground displacement and especially around the moat. Also needs a little more of a detailed 3d skybox. Improvements: Just improve upon the above, the rest however looks awesome! Notes: For some reason the layout reminds me of the old Tribes 2 Assault type maps

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    Looks very awesome, not to mention original and well made.

    Stand still, I'm used to paper
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    Overall a very fun map. It's a smaller map, but plays a little bit bigger than it is. We had 8-8 on it and it played pretty well. The design is very nice. My main complaints are that the final point is a little too complex, there are a lot of spaces that are way too open for snipers, and the water is a little too difficult to get out of.

    I also think it'd be nice if there were a good spot for a forward base for the attackers. As it is now they really have to push from the bottom level all the way up after building an uber, which can waste a good deal of it before they get to the sentries. A protected area with a 1-way door for the attackers would be very nice. It's really nitpicking, though, since overall the map is a lot of fun.

    Bananite
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