cp_turris_b3

Credits

Submitter
  • P1: Beggar
    Points: 112
  • C1: Member
  • A4: Graduate
    Account Age: 3 years
Bjuo (Creator/Co-creator)
Special Thanks
Ginger
super tester
Kira
mega tester
Midget
giga tester
Pong
ultra tester
Arikz & Not-Him
concept :]

Rating

10.00/10
Based off 1 rating(s)

Rate Map

  • You must be a member
  • You must not be a guest

Additional Info

Development State
Beta
Version
3.0
Maximum Players
4

Stats

Post Count
3
ViewCount
3,392
Downloads
1,599
Date Added
3 years ago
Date Modified
3 years ago
  • You must be a member
  • You must not be user Bjuo
  • You must be a member
  • You must not be user Bjuo

Small room with a tower in the middle. Simple enough, it provides hundreds of hours of joy!

B3 was already released like 2 weeks ago but I was too lazy uploading to here till now. Sorry bout that.

18/3/09 FUCKING B3!!!!!!!!!

Changelog: ¯¯¯¯¯¯¯¯¯¯ - Complete redesign of the map! including: * New ceiling and spot lights, windows and overall good lightning * Textures (omg!) I admit, I copied most of the materials from ctfprobball, but I was kinda surprised to see how well it fits the map. * Some dustmotes from the windows (yey) * New cool team indicators * a small surface next to the windows on which you can stand (though it seemed tactically worthless) - Removed all cellshading & cartoon effects (aka "warsaw style graphics"), making the map less confusing and more "pro" (no more invisible walls around the ridge) - Added some (3 actually) spectator cameras in cool angles. Pretty useless honesty but cool nonetheless.

About the regeneration- I am aware of the randomness and of the many complaints. I tried to use the trigger_hurt with minus and even did some cool tweaks where different places heal u at difference rate, but totally forgot that it does not fill your ammo. And the map is impossible to play without auto filling ammo.

so on other words, live with the randomness, feel it, LOVE IT!

A trailer for the map is to be found here: http://www.youtube.com/watch?v=yZg1hahi4Zg&fmt=22 (the map on the trailer is b1, and looks totally different from current) (was released few days before the map)

Created by: Bjuo Bjuo@tf2.co.il steam: warchief151

  • You must be a member

Comments

    • P1: Beggar
      Points: 112
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    I was just coming here few months after i quit TF actually just to see if my map gained any popularity and im pretty happy to see that there are actually people who still play and feedback it. I will most probably not be working on the map and even though I have answers and solutions to all the problems mentioned i will probably not answer/fix them.

    instead, ill be more than happy to send you the vmf file of the map (is that even the right extension? :S) for you to edit as you wish. (yes, ofc you could also uncompile it pretty easily)

    for any more stuff please contact my email cuz i will probably not be checking out this site any time soon :)

    bjuo@tf2.co.il

    Bananite
    • P1: Beggar
      Points: 54
    • E1: Helper
      EF: 1
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Trwalkway authors managed to remove the resupply sound on their map. You really ought to do the same. While I myself use an empty resupply sound replacement, it's not a comfortable solution, seeing how turris is usually used in conjunction with the etf2l config(svpure 2).

    My workaround for those who are bothered by the resupply sound: put a regenerate.wav with 2 seconds of silence in tf\sound\items, and join a sv_pure 0 server after launching TF2 before any other server. Exploits used for a good cause!

    Oh and the window frames don't resupply/rearm the player. Insignificant issue since they're just a perch to stand on while dicking around, but you might want to know.

    Is it possible to attach the resupply to something akin to a wave timer? Like, a resupply every 4 seconds, regardless of player status and location? That would be the perfect solution, adding more depth to the map by enabling the players to match their maneuvering with resupply waves.

    It feels a bit cheap how on a map geared towards competitive play, with crits and damage spread disabled, you are still gambling with the random factor. Will you get your heal in time or not? Will it take a single, double or TRIPLE airshot to nail the opponent, because of a lucky heal or lack of thereof?

    Otherwise, the map is pretty much perfect. Many hours of fun have been had on it, and many more will be yet. Thanks for the great work!

    I am giant.
    • P1: Beggar
      Points: 3
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Is there a possibility to remove the sound that the regeneration locker makes? It's really really annoying and volume .01 is not an option, because of voicechat.

    otium post negotium
  • You must be a member