An avanti remake. Attack/defend ctf
*** New update 5/1/09 ***
Lots of changes in this update:
- Fixed game scoring
- Rescaled entire 2nd half of map down about 1/4
- Added various gameplay terrain/prop features
- Added Custom objectives menu and photos
- Added gameplay text (must have min HUD disabled)
- Reduced max time to 8 minutes
- Reduced flag return from 60 to 30
- Improved lighting
- Improved signs
- Moved caps to the Control points 1 and 4 back.
- Closed hole in roof of CP3 hut
- Fixed prop collisions
- Player Clipped roofs off by CP3, and other various additions
- Added nobuild in the breakable doorway
Avantiville is a remake of the classic TFC map avanti. This is a new version of my old map. I'm really trying to keep the map historically accurate and keep the game balanced. The current version is b25, the entire map has been overhauled. It's still in beta and lack some visual amenities like a 3d Skybox and some detailing. But, it's fully functional and plenty of fun. So, if you haven't played it lately, check it out!
The game play is different than most ctf maps, it's an attack/defend map. Blu is trying to advancing the flag from their spawn to the next active Control Point. With Blu attacking and Red defending, the battle flows through the map as Blu progresses the intel up the hill with advancing spawn rooms and advancing intel.
Here's my amateur attempt at making a flythrough video:
Read me:
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map name: ctfavantivilleb26 author: l3eeron contact: l3eeroni@cox.net game type: attack/defend capture-the-flag objective: The Blue team is trying to plant their flag on each of Red's 4 key tactical areas before time runs out.
*notes:
The back door to the barn of CP4 is blow -able Flag returns to base after 60 seconds
features:
advancing spawn rooms advancing intel
"Blu and Red have been neighbors for decades, carrying on with their everyday drivel of a booming commodities industry in harmony. Blu's covert operations and espionage have uncovered Red's massive plot to take Blu over.
Blu has decided to eliminate the threat with their own team of mercenaries. Blu is trying to claim each of Red's 4 key tactical areas by planting their intelligence at the capture points. Can Blu catch red off guard and bet them at their own game?"
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special thanks to testers:
www.theville.org www.tf2maps.net http://lions.dongues.net/board/







