pl_borax_b2

Credits

Submitter
  • P2: Drudge
    Points: 6,608
  • C1: Member
  • A5: Veteran
    Account Age: 4 years
Fearlezz (Creator/Co-creator)
Key Authors
Fearlezz
Mapper
JiveTurkey
Cinematic explosion
NovaSilisko
Fan Model

Rating

8.33/10
Based off 1 rating(s)

Additional Info

Development State
Beta
Version
2
Maximum Players
35

Stats

Post Count
4
ViewCount
1,120
Downloads
337
Date Added
3 years ago
Date Modified
3 years ago

New payload map featuring some interesting gameplay aspects.

kimpan7_94@hotmail.com

Borax. Borax is a type of rock. Seeing as most of the environment in this map is rock, the name fits well. As this map from the start focused on cool displacements and just pushing the cart forward, it now focuses in vertical battles, team balance and much more. This map offers some beautiful sights and great fun.

Blu team must escort the cart to the Red's Base. Here, Red have their Rocket, that they plan to destroy BLU HQ with. Fortunately for Blue, red is also dumb enough to have a powerful fan under the rocket, to clear out the farts from The Heavy weapons guy (Not really).

Blu takes this to their advantage, moving the cart to the fan, it blows the cart into the air hitting the rocket. The rocket explodes into pieces and Blue wins!

Beta 2 Changelog: - Fixed light leak in spawn - Fixed nodraw face outside blue spawn - Fixed some roofs that where too bumpy - Fixed some rocks being completly black - Fixed missing sound error "borax/fan-2.wav" and "borax/clock.wav" - Fixed player spawn points not facing the exit - Fixed invisible wall in the water area - Fixed props being non-solid/bad shadow - Fixed some texture problems - Fixed exploit that allowed you to get outside the map - Fixed exploit that let you build in blue spawn - Fixed water height, due to pyro being UP and hard to get out of the water. - Changed the speed that the shortcut gates open, it now opens very slowly. - Adjusted both time after each capture and respawn times. - Added Eagle Scream, the eagle will scream after each capture. - Added more paths/wider paths to the higher areas in the water area. - Added missing cubemaps to reflective surfaces - Added small arrows in less used door ways to give blue more interesting advatages - Detailed Some undetailed areas.

Thanks to: Jive Turkey NovaSilisko

Click to play on Rediscover Gaming - Borax 24/7 right now!

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Comments

    • P2: Drudge
      Points: 1,293
    • E1: Helper
      EF: 1
    • C1: Member
    • A5: Veteran
      Account Age: 6 years
    Pros: The map has a very solid layout and looks great. I love all the little back ways (with the exception of the choke point between 3rd and 4th capture points - see cons for more detail). The action is focused and generally fast paced. The spawn rooms are placed well enough that you don't get lost and forget which way you're supposed to go when you first exit them.

    Cons: The gameplay COULD be perfect, and in the first two points they are. Everything is where it should be, everything is smooth, everything is hectic, but very enjoyable. After that, I keep running into tons of little places where I would get stuck. Most of them seem to be right before the 4th point all the way up to the red spawn room. Two of the most annoying spots are the ramps going up around the major choke point (0:51 in the video), and the docks below that area. One really annoying brush, which I'm sure you know about, is in the red spawn room.

    The ramps themselves could really use some clip brushes and repositioning. Going up the ramps, I found myself constantly running off the other side trying to get on the next plank. The final plank going up is quite a pain to get on, as you either have to jump to get on it, or hug the very right of the previous ramp and risk falling off. When you're struggling to get the cart across that choke, you don't exactly have time to worry about trying not to fall off something.

    A big problem I saw with the docks below is the inability to get back up on the docks without either crouch jumping (I personally didn't have trouble getting back up, but I witnessed other players showing frustration), or running to either side where the ground and the water meet. I can see where trying to fix this would be a little hard without sacrificing the water in that area and scrapping the docks.

    I'm also not quite sure what happened, but I tried demo jumping through this choke point and got stuck on something in the sky. Looking at the video, I don't see anything I could have gotten stuck on, so I imagine you have a loose brush or part of the skybox there.

    There's also a little corner behind the three oh-so-tf2-cliche concrete pipes somewhere between the 4th and 5th capture points that people can get stuck on. I was running across the path above there and fell off around that corner and got stuck in here. Nice hiding spot for the humiliation round, but other than that it's pretty obnoxious.

    Improvements: The whole problem with that choke point is it's too much of a choke point. There's only one way in, and if the defending team is well organized, they can easily hold it down. I feel that by adding an extra way for the attacking team to get in, whether it's from above or through the building, you could find a way to ease some of the burden the attacking team has.
    Notes: I've only played this map once, and I found it very enjoyable, but I also found it more frustrating from all the little places I was getting stuck on. This could become one of my favorite custom maps with some minor tweaks. I really hope you look into them.

    Div'd each section so their easier to tell apart.

    • P1: Beggar
      Points: 403
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    What have you changed in this version? IT would be good if you listed them to the Author's Readme/Notes

    • P2: Drudge
      Points: 6,608
    • C1: Member
    • A5: Veteran
      Account Age: 4 years
    Posted by Zuko Plz fix texture bugz

    There are no texture bugs. Please re-download the map and try again.

    Mappin' for life
    • P1: Beggar
      Points: 326
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Plz fix texture bugz

    Bananite
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