pl_zig_z2a

Credits

Submitter
  • P1: Beggar
    Points: 776
  • E1: Helper
    EF: 2
  • C1: Member
  • A5: Veteran
    Account Age: 4 years
Emeriastone (Creator/Co-creator)
Key Authors
Alex Kreeger
Mapper/Texture Artist/Conceptualist/Modeler

Rating

8.50/10
Based off 1 rating(s)

Additional Info

Development State
Beta
Version
2.1
Maximum Players
32

Stats

Post Count
4
ViewCount
1,183
Downloads
299
Date Added
3 years ago
Date Modified
3 years ago

An All New Zig!

Teaser for z3! Custom Cinematic Physics!

Plzigz2(a) out now!

Change log:

*Fixed players being trapped in spawns after payload captures *Model smoothing (very pretty) *Addition of items in the 3-D Skybox *Removed sniper windows and replaced with substitute landings *Added alternate route to D for C (and vice-versa) *Rebuilt payload cart + plus new improved skins! (see screenshots below) *Fixed invisible walls (my mistake of flag settings on doors! Sorry folks) *More player clipping for smooth gliding action *New capture track model (WIP) *Addition of nobuild to keep players from perching buildings on pillar tops *Improved respawn timers *Improved round times! *Improved info cameras


I won't say much, other than I wasn't ever satisfied with what I did with zig, so I attacked it again, changed nearly everything.

Small, 22 mb bzipped.

The gameplay, performance and visuals of this map should speak for themselves. I didn't get too great of a response from my gaming community, and that bummed me out. But anyway, without further hesitation, here you go.

Contact Me:

Alex Kreeger Kreeger242@Missouristate.edu

ALT DL LINKS:

http://dl.getdropbox.com/u/1293763/plzigz2a.bsp

http://forums.tf2maps.net/downloads.php?do=file&id=1599

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Comments

    • P1: Beggar
      Points: 340
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Design: Well laid out, the color scheme really helps with finding your way. However, could probably use a few arrows in the tunnels, as a few time in the "purple" section I found myself accidentally backtracking more than once. Otherwise the layout is excelent. Gameplay: Kinda meh. Nothing good, nothing bad. Pretty much vanilla Payload fare here. This map is really more about the visuals than awsome gameplay gimicks. Looks: Everyone in our clan that tested the map was floored by the looks. Would have gotten a ten if not for the underwhelming explosion at the end. Love the custom cart, and can't believe how thematically different it is while still retaining a "TF2" look. This map is really all about the visuals.

    Push The Button Frank!
    • C1: Member
    • A4: Graduate
      Account Age: 2 years

    Players are still trapped in spawn on this map. The map doesn't switch currently spawned characters to the new spawn, it just leaves them at the old one in a room that won't open.

    This concerns people who were standing in spawn during the capture

    Bananite
    • P1: Beggar
      Points: 776
    • E1: Helper
      EF: 2
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Here are some alternative links, just in case:

    http://dl.getdropbox.com/u/1293763/plzigz2a.bsp

    http://forums.tf2maps.net/downloads.php?do=file&id=1599

    Bananite
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