An All New Zig!
Teaser for z3! Custom Cinematic Physics!
Plzigz2(a) out now!
Change log:
*Fixed players being trapped in spawns after payload captures *Model smoothing (very pretty) *Addition of items in the 3-D Skybox *Removed sniper windows and replaced with substitute landings *Added alternate route to D for C (and vice-versa) *Rebuilt payload cart + plus new improved skins! (see screenshots below) *Fixed invisible walls (my mistake of flag settings on doors! Sorry folks) *More player clipping for smooth gliding action *New capture track model (WIP) *Addition of nobuild to keep players from perching buildings on pillar tops *Improved respawn timers *Improved round times! *Improved info cameras
I won't say much, other than I wasn't ever satisfied with what I did with zig, so I attacked it again, changed nearly everything.
Small, 22 mb bzipped.
The gameplay, performance and visuals of this map should speak for themselves. I didn't get too great of a response from my gaming community, and that bummed me out. But anyway, without further hesitation, here you go.
Contact Me:
Alex Kreeger Kreeger242@Missouristate.edu
ALT DL LINKS:
http://dl.getdropbox.com/u/1293763/plzigz2a.bsp
http://forums.tf2maps.net/downloads.php?do=file&id=1599





