cp_sawblades_b3(alpine_storm)

Credits

Submitter
  • P1: Beggar
    Points: 328
  • C1: Member
  • A4: Graduate
    Account Age: 3 years
E&K (Creator/Co-creator)
Key Authors
E_K
key author
Crash'n'Burn
textures and models

Rating

9.00/10
Based off 1 rating(s)

Additional Info

Development State
Beta
Version
3.1
Maximum Players
32

Stats

Post Count
7
ViewCount
2,135
Downloads
468
Date Added
3 years ago
Date Modified
2 years ago

Sawmill style 5 point map

Map updated http://www.fpsbanana.com/maps/109652

This is 5 point map like cpgranary in arenasawmill style. It's just first public beta. It was created in 2.5 weeks. Cap time and timer are the same as on cp_granary. There are 2 saws on central point.

Updated to b3

*renamed the map to cp_sawblades *fxd hud(blue - left, red - right) *reworked respawns at 1/5 point *added player clip on high area and area over gates on 2/4 point *stairs upstairs on 2/4 point is now inside the building *middle upstairs are now separated *roof is now higher in the middle *one log in the middle with small HP *added more arrows *changed resupply when you cap 2/4 point, now resupply is on enemy side of the map *fxd some sticky places *added 3DSkybox *some cosmetic changes

I know about cosmetic bug with tree and rock on the red side near middle point.

Update to b2

*fxd blue base texture problem *fxd problems whith shadows in some places *added wood pile near 1\5 point. *added props on 2\4 point to jump on it on 2-nd floor *some retextured blue 2-nd point for make it more blue *some change with small ammo and smal healthkit on centr. Now are like this
ammo

HP O HP

             ammo 

Enjoy!

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Comments

    • P1: Beggar
      Points: 328
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Udated to b4 http://www.fpsbanana.com/maps/109652

    O_o
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    After playing this map on a 24 player server for a bit it needs a tweak. The map is constantly a stalemate.

    I would recommend moving up the spawn points for either team after you capture the 2nd to last point. Right now how it is setup if you capture you are spawned on your own side of the middle section with the saws. I would recommend having the teams spawn on the enemies side so there is less distance to cover. This way they can put more pressure on keeping the 2nd to last point and also work up enough offense to cap the last point.

    Bananite
    • P1: Beggar
      Points: 250
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      EF: 3
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      Account Age: 3 years

    The uneven logs in the middle are strange. The lower one, you can jump to using the FaN. Don't know if that could make the map sided towards one or the other.

    Also this. http://img4.imageshack.us/img4/6875/glitchalpine.png

    That sucked when I found it.

    Bananite
    • P1: Beggar
      Points: 344
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      EF: 2
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      Account Age: 3 years

    I am going to be adding this to our custom server I will give you a heads up on what people think of it :D

    Woot Woot I am a noob
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    This is a good looking map. You just need to fix that blue base texture problem.

    Bananite
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Link to some errors I noticed http://img15.imageshack.us/gal.php?g=cpalpinestormpb10001.jpg

    blues outside base texture looks like its not working but red outside base seems fine...

    but still lookes like a very nice map

    Bananite
    • P1: Beggar
      Points: 328
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    I have started to create it after 4 days spy\sniper update released.

    O_o
    • P1: Beggar
      Points: 396
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      EF: 3
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Very detailed from the screenshots. Did you already have this map in the works when the sniper/spy update content came out? Cus this map is very nice =)

    Bananite
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