Update for pl_dbheights
This is an update of pldbheights_b2
Thank you to everyone that has supported this version. It's good to see that what has been done here is finally accepted. This new version is an update to the first stage as well as small fixes to the the other 2 stages.
I plan to update a final version of this map called pldbheightsfinal, after more testing of this version. Thanks for your patience, playtesting and updating me with issues.
Special thanks to my favorite TF2 site for all their support! - http://tf2pro.com
Change Log: Stage 1-1 -reworked bridge displacements -added platform to main building -fixed clipping -added detail to cliff walls
Stage 1-2 -Removed drop down wwith breakable barrels -Removed small room next to snipers nest -Fixed doorway and bridge that cart goes under -moved health -pulled out water tower -reworked old cp point into a large new area -added new path for defence -added ledge to area near end cap -fixed lighting in tunnels -added detail decals
Overall/rest of stages -Removed more shadows/blackspots -Added a couple of needed props for cover and look
Note:Bombs on stage 2-1 in upper build are still not solid, somehow this slipped in the update.
Future plans: Totally rework all of stage 3-1 and add more room to stage 2-2.








