ctf_cruise_b3a

Credits

Submitter
  • P1: Beggar
    Points: 170
  • C1: Member
  • A4: Graduate
    Account Age: 4 years
Narkissus (Creator/Co-creator)
Key Authors
Narkissus
Mapper
Special Thanks
Youme
Textures
Velvetfistironglove
Models

Rating

7.50/10
Based off 1 rating(s)

Additional Info

Development State
Beta
Version
3a
Maximum Players
32

Stats

Post Count
8
ViewCount
2,448
Downloads
559
Date Added
3 years ago
Date Modified
3 years ago

A ctf map that takes place on an old cruise ship.

A ctf map that takes place on a cruise ship sailing through the sea. This is a beta 3a version.

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MAP INFORMATION-

Title: ctfcruiseb3a Version: BETA 3a Filename: ctfcruiseb3a.bsp Created By: Josh Henning - Narkissus Author Email: Jhenning04@gmail.com Type: CTF

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A big thanks to TF2maps.net for all their help. Also to Youme and Velvetfistironglove for the textures/models.

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Comments

    • P1: Beggar
      Points: 170
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    A new version is out. Go to http://forums.tf2maps.net/downloads.php?do=file&id=1970 to download.

    Captain of this cruise
    • P1: Beggar
      Points: 100
    • E1: Helper
      EF: 2
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Pros: design is nice, flow of the map offers several alternative routes to destination, several 'sentry houses' and 'sniper den' spots available but not incredibly hard to avoid.

    Cons: The stairwells to the intel room get crowded rather quickly, the whole boat offers several alternative routes whilst the actual intel area itself has only 'one' exit. (It's very possible i missed an alternative route while on the lower decks, but I didn't see one on our playtest). The boat edges are able to be walked on in open areas and then right where the bars join the "house" that leads into the center pool area, I tend to get stuck in that corner often. (I usually noclip myself out of that situation, but I believe it shouldn't be there). Guardrail on edges of the boat also tend to launch people into the water (instant death) while double jumping on them (For some reason, that push doesn't happen when I'm triple jumping using the FAN). Stairwells leading to the center pool area are able to be snuck under but not back out again. (I've tried crouch walking and all sorts of stuff, but sometimes I stay stuck).

    Overall it has some well thought out ideas, I believe an obvious alternate route on 'belowdecks' should be added (Take this to heart: I'm a moron, I need my roadsigns to figure out where I'm going. lol) Also a wider hallway down to intel would be beneficial. ~Kai

    Angry Engy Biddy
    • P1: Beggar
      Points: 340
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Gonna try to give this a test on our Private server... possibly within the month... will try to provide honest feedback then =D

    Push The Button Frank!
    • P1: Beggar
      Points: 170
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    So, i guess no ones got any real feedback, neat.

    Captain of this cruise
    • P1: Beggar
      Points: 286
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Now I can stand on the bow and say: "look Jack I'm flying!"

    hunting the red october
    • P1: Beggar
      Points: 120
    • E1: Helper
      EF: 8
    • C3: Moderator
    • A4: Graduate
      Account Age: 4 years

    I'M ON A BOAT

    sorry

    Banana I am dissapoint
    • P1: Beggar
      Points: 170
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Theres lifeboats.

    Captain of this cruise
    • P1: Beggar
      Points: 9
    • C1: Member
    • A5: Veteran
      Account Age: 6 years

    Missing emergency boats? ^^

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