REDAirways Trilogy

Credits

Submitter
  • P1: Beggar
    Points: 196
  • C1: Member
  • A4: Graduate
    Account Age: 3 years
UndeadSpectre (Creator/Co-creator)
Key Authors
UndeadSpectre
Map/Materials

Rating

9.67/10
Based off 1 rating(s)

Additional Info

Development State
Alpha

Stats

Post Count
1
ViewCount
587
Downloads
95
Date Added
2 years ago
Date Modified
2 years ago

Extract to your team fortress 2\tf folder.

Within your maps folder there should be the .bsp and the two hammer files for each map, the .VMF and the .VMX

Move these (6) into your working hammer directory if need be.

The materials folder contains all the custom materials used, and some posters I was going to use in cp_takeoff around the airport. Feel free to use them if you want.

Good luck!

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Comments

    • P1: Beggar
      Points: 63
    • E1: Helper
      EF: 1
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Architecture: The map itself has many ways to be defended, but also i think it's attackable. Maybe this map should have a gameplay like the one on Dustbowl. Three or two caps per part and atleast 3 stages. I only have to point out several paths that would make the game more interesting.

    Construction: I loved the airport level, and the airplane itself its nice, but it must be improved. Still, no penalties for that.

    Detail: Nicely detailed, but the airplane has major leaks, and the airport looks like it has no shadows at all.

    Notes: I haven't tested the map yet because Steam Client won't start for me... Anyway, my opinions are based in the video in the description. The map is pretty good and , honestly, i think you should end it.

       PS: I would love to know which is the music on the video!
    
    Headshots. What else?
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