AutoBuild Plus v1.2 w/ KeyComb

Credits

Submitter
  • P1: Beggar
    Points: 102
  • C1: Member
  • A4: Graduate
    Account Age: 3 years
Impact_Nades (Creator/Co-creator)
Key Authors
Steven

Rating

8.53/10
Based off 3 rating(s)

Stats

Post Count
6
ViewCount
1,001
Date Added
3 years ago
Date Modified
3 years ago

Streamlines a quick build menu into the WASD keys for easy access.

									////////////////////////////////
// AutoBuild Plus w/ KeyCombo
// AUTHOR: Steven
// VERSION: 1.2
alias +buildeng "bind w sentry; bind a telexit; bind s dispenser; bind d telentrance"
alias -buildeng "bind w +forward; bind a +moveleft; bind s +back; bind d +moveright"
alias sentry "destroy 3; wait; build 3"
alias dispenser "destroy 0; wait; build 0"
alias telexit "destroy 2; wait; build 2"
alias telentrance "destroy 1; wait; build 1"
bind "shift" "+buildeng"
// END AutoBuild
////////////////////////////////								

This was originally made for my own private use. All the other "quick build" scripts have funky key binds and were generally cumbersome to use. This script is streamlined into your WASD controls, so it doesn't use keys that can be used for more important things, like your HLSS bind.

To use it, hold down SHIFT, which rebinds the keys W, A, S, and D to build a sentry, teleporter entrance, dispenser, and a teleporter exit, respectively. Upon hitting W, A, S, or D, and releasing SHIFT, your WASD keys will be rebound to their default actions, leaving you with the build map of chosen building ready to be built. Pretty handy, eh?

Please note: Choosing to build an already built building will destroy the first building.

Install: Add to \Program Files\Steam\SteamApps\STEAM_ACCOUNT\team fortress 2\tf\cfg\engineer.cfg

Info: AUTHOR: Steven VERSION: 1.2

CHANGELOG: 1.0: Initial release 1.2: Fixed bug where dispenser would not destroy when already built

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Comments

    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Pros: Very good script, very useful for me :D Cons: i like to move while selecting stuff D: Improvements: i cant think of any :/ Notes: none

    Me
    • P1: Beggar
      Points: 236
    • E1: Helper
      EF: 2
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Good script, but i still like being able to move while selecting building more.

    Bananite
    • P1: Beggar
      Points: 102
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    The wait is not really necessary, but just to be cautious and provide a good experience and functionality, it's there for when the server is being funky. The creativity behind this was making a quick build that does not take up useless keys, integrated well into the default and slightly modified settings, and overall provided a lightweight approach.

    As for the build keys, the logic is quite simple: Sentry is first, dispenser next (down). Teleporters are from going to A to B, and A and D served that "visual" approach.

    I do appreciate your feedback. :)

    Carpe Noctum
    • P1: Beggar
      Points: 855
    • E1: Helper
      EF: 9
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Creativity: Not entirely creative, as there are other quick build scripts.

    Efficiency: Does what it does, I guess. However, I don't think that "wait" command is necessary, is it?

    Elegance: Nice block of formatted code, yes.

    Performance: I don't see how it would not work.

    Practicality: This is kinda the thing I 'walked into' when assessing. You see, I can imagine many people already having bound SHIFT key and/or are reluctant to re-bind (even if only temporary) the WSAD keys. Also, the keys (w for sentry, a for exit, etc) require some getting-used-to, which doesn't help this point either. However, if you can get past those points, it's fine.

    Usefulness: It's always handy to have a quickbuild script as an Engi.

    Overall: Good enough script, but I made my own, so I'm not going to use this :-P

    That post is not one of ours!
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