Help Testing A Map

Trouble TEsting a map plz help

By rooster022 4 years ago

Im working on my first map and has been going very smoothly so far but i got to a point where when i try to load the map it quits out of the server right after it connect. This is happening when i click the [File] Run Map button please help

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    • P2: Drudge
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    Just start a new server with that map after it happens. You normaly should turn off the auto run the map when you compile and start TF2 and the map yourself. It usualy works better.

    The Knifosaurus
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    Well it got further into the server loading as far as i can tell but still no dice

    Bard
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    I'm no mapper, but it sounds like maybe theres a leak or error of some sort that's preventing the map from loading. I'd double check your map.

    Audiophile
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    Valve Software - vbsp.exe (Mar 11 2008) 1 threads materialPath: c:\program files\steam\steamapps\rooster022\team fortress 2\tf\materials Loading C:\Program Files\Steam\SteamApps\rooster022\sourcesdkcontent\tf\mapsrc\bigb4.vmf Brush 876: no visible sides on brush Brush 876: no visible sides on brush Brush 876: no visible sides on brush Patching WVT material: maps/bigb4/nature/canalreedswvtpatch fixing up envcubemap materials on brush sides... ProcessBlockThread: 0...1...2...3...4...5...6...7...8...9...10 (0) **** leaked **** Entity objdispenser (-487.00 -639.00 -1398.00) leaked! Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default LDR cubemaps for envcubemap using skybox materials: skybox/skyday0101.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for envcubemap using skybox materials: skybox/skyday01_01.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (28747 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 108 texinfos to 70 Reduced 12 texdatas to 11 (274 bytes to 255) Writing C:\Program Files\Steam\SteamApps\rooster022\sourcesdkcontent\tf\mapsrc\bigb4.bsp 1 second elapsed Im pritty shure the problem is some where in there but i realy dont know what it wants me to do

    Bard
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    **** leaked **** Entity obj_dispenser (-487.00 -639.00 -1398.00) leaked!

    Theres your problem.

    Also, I'm not sure about this;

    Brush 876: no visible sides on brush Brush 876: no visible sides on brush Brush 876: no visible sides on brush

    My advice would be to wait until crazypip or lost see this thread.

    • P3: Peasant
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    How long does it last? a minute? I had this with css just run the map wait till its exited, then you're back at menu, then create a new server, with you're map, then play and test it??

    I hit 75% LG.
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    I tryed that but it did the same thing also im pritty shure there are no dispencers outside of the skybox however could the leak be caused bye this type of thing wrong? I did it exatly as it said in the tut but maybye i messed up some where.

    http://developer.valvesoftware.com/wiki/TF2/CreatingRespawningDispensers

    Bard
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    You have a leak and an object that has no visible sides. This causes your map to fail, always. Just delete the dispensers and redo them. I'm not sure how to fix the brush problem.

    Too Close?
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    Crazypip666

    You have a leak. Go to map>load pointfile to load your pointfile. This will create a red line going from the entity nearest the leak through the leak and out into the void. Figure out what you need to do to seal it, unload the pointfile and recompile your map. Now reload the pointfile and repeat the process until it doesn't ask you if you want to load the default pointfile but instead takes you to a screen where you need to pick a file to load yourself. At that point you can say cancel, and you have sealed the leak. Remember, the leak will not be fixed by removing the entity that the pointfile starts at, that is simply the entity closest to the leak. In this case, you have a prop which extends outside of your map.

    BAD WO
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    Aceman

    This problem usually happens when you dont but an _ in the map name.

    Super Bananite
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