A gigantic bucketwheel excavator on the surface of Venus
I've been working on this map now for about three months, it's got custom meshes and textures and uses stock sounds and game-play assets to deliver a unique experience for Unreal Tournament 3.
Instead of settling for a generic "room-corridor-room" design, I chose to do something fundamentally unique. Something you've never played before. The most important thing I feel for me as an amateur level designer working on this in my spare time, is to deliver something a little bit. Ok. A LOT different. To whacky for a professional company to afford to do. To settle for the game-play and graphical issues, here, un-avoidable by design and to just.. go for it!
Just to do this insane excavator on the planet Venus, you know, and just making it play and look AS GOOD AS I CAN isn't that what it's all about? :)
Enjoy this map. With its sheer innovativity and kick-assery (no, that's not a word!) That's what DM-BAGGER has to offer!
Lock-'n-load.





