Aimable M4A1 - Idle (Updt.)

Credits

Submitter
  • P3: Peasant
    Points: 12,139
  • E3: Tutor
    EF: 61
  • C1: Member
  • A6: Elder
    Account Age: 6 years
-WildBill-
Studio
586 Studios

Additional Info

Genre
3D Animation
Project
WB's Junkyard
Progress
100%
Access
Public

Stats

Post Count
31
ViewCount
1,317
Date Added
4 years ago
Date Modified
4 years ago

Well, this is the start of my next new set of anims. Like all my other ones, I try to make mine "different" in some way or another. These M4 anims are aimable, meaning you can aim down the sight when you want to to help you aim, or otherwise just hold it like all the other guns.

For right now, I just need comments on getting the idle position right. Tell me with picture you like better, Screen #2 or Screen #3. Specific comments are always appreciated.

And don't worry, I'm gonna work on the left hand some, too. I know it looks kinda odd.

And before I forget, thanks to FTP for telling me how he does his awesome renders! :D

Update: The idle is officially done. I'm going with #3.

Comments

    • P1: Beggar
      Points: 1
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Okay cool was curious will kickass either way

    Bananite
    • P3: Peasant
      Points: 12,139
    • E3: Tutor
      EF: 61
    • C1: Member
    • A6: Elder
      Account Age: 6 years
    Posted by ghettobomb would scopes be attached with the model so you can play around with it?

    i dont think so, cuz right now its animated so that it aims down the current sights, so whatever scope you put on it would also have to be at the same level, otherwise it'd be off :\

    Want realism? Go play outside.
    • P1: Beggar
      Points: 1
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    I know someone else has tried this before didnt work out too well....hope this wont cause errors like the other anyway not sure if you would know this or not but would scopes be attached with the model so you can play around with it?

    Bananite
    • P4: Worker
      Points: 32,201
    • E3: Tutor
      EF: 62
    • C3: Moderator
    • A5: Veteran
      Account Age: 4 years
    Kosai106
    Posted by -WildBill- oh well this is just the V model. compiling the wees is up to the compiler, so we'll see how good a job he does lol. the good thing for me is that if it fucks up, it aint my problem :D

    Haha, you have thought it all through xD

    Btw, fix the poll

    Merces Letifer
    • P3: Peasant
      Points: 12,139
    • E3: Tutor
      EF: 61
    • C1: Member
    • A6: Elder
      Account Age: 6 years
    Posted by Kosai106
    Posted by -WildBill- too late :P but yeah i kinda see what you mean. at least it aint noticeable from the players view, so as long as it loosk fine, it is fine :)
    yeah, thats the good thing :D I just wonder how it will look in 3rd person

    oh well this is just the V model. compiling the wees is up to the compiler, so we'll see how good a job he does lol. the good thing for me is that if it fucks up, it aint my problem :D

    Want realism? Go play outside.
    • P4: Worker
      Points: 32,201
    • E3: Tutor
      EF: 62
    • C3: Moderator
    • A5: Veteran
      Account Age: 4 years
    Kosai106
    Posted by -WildBill- too late :P but yeah i kinda see what you mean. at least it aint noticeable from the players view, so as long as it loosk fine, it is fine :)

    yeah, thats the good thing :D I just wonder how it will look in 3rd person

    Merces Letifer
    • P3: Peasant
      Points: 12,139
    • E3: Tutor
      EF: 61
    • C1: Member
    • A6: Elder
      Account Age: 6 years
    Posted by Kosai106 The weapon looks a little too... Small. Too short like Modderfreak said

    too late :P

    but yeah i kinda see what you mean. at least it aint noticeable from the players view, so as long as it loosk fine, it is fine :)

    Want realism? Go play outside.
    • P4: Worker
      Points: 32,201
    • E3: Tutor
      EF: 62
    • C3: Moderator
    • A5: Veteran
      Account Age: 4 years
    Kosai106

    The weapon looks a little too... Small. Too short like Modderfreak said

    Merces Letifer
    • P3: Peasant
      Points: 12,139
    • E3: Tutor
      EF: 61
    • C1: Member
    • A6: Elder
      Account Age: 6 years
    Posted by modderfreak The weaponmodel looks biased, like it was too short.

    wait, wut?

    Want realism? Go play outside.
    • P6: Merchant
      Points: 231,225
    • E1: Helper
      EF: 17
    • C1: Member
    • A6: Elder
      Account Age: 6 years

    The weaponmodel looks biased, like it was too short.

    Respect is everything.
Sponsor Us