DODS Anims?! NO WAI!!!1

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-WildBill-
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586 Studios

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Genre
3D Animation
Project
WB's Junkyard
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5%
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Public

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17
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678
Date Added
3 years ago
Date Modified
3 years ago

Well I've realized there's been a ton of CS:S animations done, but looking through the DOD:S section, it makes an animator sad... :(

So I thought I'd give it a shot lawl.

Defeat's model, Millenia's sleeves, Xander's rig (edits by me), and HeNe's textures. Should be good, though I hafta find someone who can compile for DoD:S lol. Also, this is 2nd priority to the L22A2 I'm working on right now, so don't expect it any time soon. Sry... :\


first things first: what thumb position looks best? i cant ever decide, lol

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    • P2: Drudge
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    Posted by -WildBill-
    Posted by sick420 I would love to animate for dods, but everytime i compile something it fucks up the origins and im not familiar with this $origin thing anyway.... fix that wrist to be more like valve´ish and it will be awesome :D
    i think modderfreak figured it out somehow, lol, so i was sorta hoping i'd be able to ask him and see if he'd be up for it. otherwise i'm screwed cuz i dunno if 3dstart or badprnakster can compile for dods, so i'm hosed lol but yeah, i fuct up the wrist too. will fix it soon and btw do you knwo what exactly the hand signal sequence with the thompson is? like i've never seen it ingame before but its one of the things in the model viewer. he just like haves his hand or whatever. do you know anything about it? :\

    i think valve isnt using the hand signal animation (never seen it)

    but in 3ds max it looks like he´s...waving with his left hand (looks kinda shitty, clipping everywhere)

    sup
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    Posted by sick420 I would love to animate for dods, but everytime i compile something it fucks up the origins and im not familiar with this $origin thing anyway.... fix that wrist to be more like valve´ish and it will be awesome :D

    i think modderfreak figured it out somehow, lol, so i was sorta hoping i'd be able to ask him and see if he'd be up for it. otherwise i'm screwed cuz i dunno if 3dstart or badprnakster can compile for dods, so i'm hosed lol

    but yeah, i fuct up the wrist too. will fix it soon

    and btw do you knwo what exactly the hand signal sequence with the thompson is? like i've never seen it ingame before but its one of the things in the model viewer. he just like haves his hand or whatever. do you know anything about it? :\

    Want realism? Go play outside.
    • P2: Drudge
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    I would love to animate for dods, but everytime i compile something it fucks up the origins

    and im not familiar with this $origin thing anyway....

    fix that wrist to be more like valve´ish and it will be awesome :D

    sup
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    Posted by Sarqune It's doesn't look like he's holding it at all, imo. and the wrist feels too "twisted" Move the forearm towards the gun alittle and the hand alittle bit more up and it should look good.

    oh shit, now that i look at it youre right. lol i guess i spent too much time on the fingers that i forgot about it. i'll fix it and update it either today or tomorrow. thx for pointing it out

    Posted by paul Are you even going to animate the punching anim?

    of course. but it'll be a little bit "different" than a punch. yall are just gonna hafta wait n see :P

    Want realism? Go play outside.
    • P2: Drudge
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    It's doesn't look like he's holding it at all, imo.

    and the wrist feels too "twisted" Move the forearm towards the gun alittle and the hand alittle bit more up and it should look good.

    Wait wut?
    • P2: Drudge
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    Posted by BrainZ 1st thumb is the best one imo.

    Qft.

    e/ make the punch animations an eye poke. That would be epic.

    brap
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    BrainZ

    1st thumb is the best one imo.

    Festive lump of neurons.
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    Nice Bill! awesome idea. don't forgot about the revolver though <3 :D

    Wheres your head at?
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    Are you even going to animate the punching anim?

    Transcendence into the Periphe
    • P2: Drudge
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    I think u should move the gun closer, and bring the left fore-arm in so it looks bent. I don't think it looks good at that straight of an angle =/

    fak yo mahduh
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