RGK-3

Credits

Submitter
  • P1: Beggar
    Points: 266
  • E1: Helper
    EF: 9
  • C1: Member
  • A5: Veteran
    Account Age: 5 years
jason9jason
Studio
586 Studios

Additional Info

Genre
Modelling
Project
Models/Uvs/animations
Progress
40%
Access
Public

Stats

Post Count
5
ViewCount
1,439
Date Added
3 years ago
Date Modified
3 years ago

UV,Model.texture: me.

texture and lighting is basic for now, was just so I could get the feel of it. Will finish it of tomorow, thinking DODS.

Comments

    • P2: Drudge
      Points: 1,016
    • C1: Member
    • A4: Graduate
      Account Age: 4 years
    Posted by jason9jason
    Posted by CammieDee666 The top part is too big and the handle isnt long engough it would look good in tf2 but theres nothing it could be compiled for without custom anims
    yea I know that, but after I created the shap I couldn't get it to scale height wise properly.

    try changing the mode thing to local then use the scale tool

    Getting bored with FPSB
    • P1: Beggar
      Points: 266
    • E1: Helper
      EF: 9
    • C1: Member
    • A5: Veteran
      Account Age: 5 years
    Posted by CammieDee666 The top part is too big and the handle isnt long engough it would look good in tf2 but theres nothing it could be compiled for without custom anims

    yea I know that, but after I created the shap I couldn't get it to scale height wise properly.

    Wheres your head at?
    • P2: Drudge
      Points: 1,016
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    The top part is too big and the handle isnt long engough

    it would look good in tf2 but theres nothing it could be compiled for without custom anims

    Getting bored with FPSB
    • P1: Beggar
      Points: 266
    • E1: Helper
      EF: 9
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Feedback please D:

    Wheres your head at?
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