UV,Model.texture: me.
texture and lighting is basic for now, was just so I could get the feel of it. Will finish it of tomorow, thinking DODS.






try changing the mode thing to local then use the scale tool






yea I know that, but after I created the shap I couldn't get it to scale height wise properly.
The top part is too big and the handle isnt long engough
it would look good in tf2 but theres nothing it could be compiled for without custom anims






Feedback please D: