G41TGS Wip 4

Credits

Submitter
  • P3: Peasant
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Darthfaceman
Studio
586 Studios

Additional Info

Genre
Modelling
Project
Modelling
Progress
95%
Access
Public

Stats

Post Count
29
ViewCount
6,648
Date Added
3 years ago
Date Modified
3 years ago

Almost done, just a few more minor details and optimizations. EDIT: I'm also going to make a retractable stock. You guys know me and my insane amount of model customization. Bordering 10k tris as is, I'll cut that down a tid with optimization. Also, new set!

Comments

    • P3: Peasant
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    UVing now

    FML
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    Posted by .:TWP:.Togher Hi, are you going to complete this model? I think its realy awesome, I realy like it, so I am looking forward for complete model, thx :)

    yeah, I've just been out straight with other work, and my setup at home sucks for UVing so I'm waiting till I go back to school to finish it.

    FML
    • P1: Beggar
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    Hi, are you going to complete this model? I think its realy awesome, I realy like it, so I am looking forward for complete model, thx :)

    Bananite
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    Posted by Xero
    Posted by Darthfaceman well, the TGS is really blocky. plus, I don't have enough good refs to put many details on.
    All you have to do is add more faces to the grenade launcher. You need not any reference pictures.

    ohh, I thought you meant the body of it, not the barrel. I'll probably add more polys to the barrel if I can cut enough out of the rest of the model.

    FML
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    Posted by Darthfaceman well, the TGS is really blocky. plus, I don't have enough good refs to put many details on.

    All you have to do is add more faces to the grenade launcher. You need not any reference pictures.

    Bananite
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    Posted by canadarocker
    Posted by Xero The grenade launcher is too blocky in comparison to the other parts of the gun.
    I agree, but I bet a good texture could hide that. Does anyone think this model needs is a scope, or would that be over doing it?

    well, the TGS is really blocky. plus, I don't have enough good refs to put many details on, especially with the polycount. Napkin, I haven't started optimization yet, so I will get rid of a lot of polys.

    FML
    • P2: Drudge
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    Posted by Xero The grenade launcher is too blocky in comparison to the other parts of the gun.

    I agree, but I bet a good texture could hide that. Does anyone think this model needs is a scope, or would that be over doing it?

    Playing TF2 again
    • P4: Worker
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    On the fronts of the cylinders take the edges off and you can easily lose around 400 polies from the model. Plus on the inerds of the barrel you could optimise that to go alot less than it is. But AMAZING!!!!

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    Love the model, He is cool, it will be good on SG552 On CSS.

    Just wait...
    • P3: Peasant
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    Posted by .eXe The Best Wip In The World.

    Quoted for truth.

    I still have an uPic
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