O lol.












INS ? lol o.0 isn't ArmA the same as INS ? Never played ArmA :o






lul wut. This is Insurgancy the mod for hl2.






ArmA ? Lol if so...then this really is maximum fail :D






uh ? I just said I've done that.
Using that method isn't to great for anything other than enviromental anyway, because it creates to much height, it what would usualy be flattish objects.






I suggest you follow this tutorial: http://cgtextures.com/content.php?action=tutorial&name=normalmap It's a tutorial on how duping the normal then applying gaussian blur to it then duplicating it again and again make it stand out and look sorta "Bevveled" or whatever you'll call it...






I have done that. But I couldn't do it to much because of the issue with the camo.But how does duping the normal make UT3 D: ? Do you mean lighting ?






Looks good, however you could duplicate the normal, apply it onto "Overlay" blending mode, then gaussian blur it by 3... Then duplicate that layer a bit more, gives a more of a UT3 look. :D






You know what I think I will do now.






Just do a complete re-texture...






ha well actualy, I was going for the look of Crysis, but I guess your right, Maybe I should make another version but with patriotic colours.
It's a shame I can't remove the original camo though, messes with the normal.