maximum fail

Credits

Submitter
  • P1: Beggar
    Points: 266
  • E1: Helper
    EF: 9
  • C1: Member
  • A5: Veteran
    Account Age: 5 years
jason9jason
Studio
586 Studios

Additional Info

Genre
Texturing
Project
jason's projects.
Progress
100%
Access
Public

Stats

Post Count
12
ViewCount
7,878
Date Added
3 years ago
Date Modified
3 years ago

Comments

    • P5: Peddler
      Points: 94,610
    • E3: Tutor
      EF: 75
    • C1: Member
    • A5: Veteran
      Account Age: 5 years
    Posted by jason9jason
    Posted by Mario4155 ArmA ? Lol if so...then this really is maximum fail :D
    lul wut. This is Insurgancy the mod for hl2.

    INS ? lol o.0 isn't ArmA the same as INS ? Never played ArmA :o

    #Nerd Swag on Point!
    • P1: Beggar
      Points: 266
    • E1: Helper
      EF: 9
    • C1: Member
    • A5: Veteran
      Account Age: 5 years
    Posted by Mario4155 ArmA ? Lol if so...then this really is maximum fail :D

    lul wut. This is Insurgancy the mod for hl2.

    Wheres your head at?
    • P5: Peddler
      Points: 94,610
    • E3: Tutor
      EF: 75
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    ArmA ? Lol if so...then this really is maximum fail :D

    #Nerd Swag on Point!
    • P1: Beggar
      Points: 266
    • E1: Helper
      EF: 9
    • C1: Member
    • A5: Veteran
      Account Age: 5 years
    Posted by Matuka
    Posted by jason9jason
    Posted by Matuka Looks good, however you could duplicate the normal, apply it onto "Overlay" blending mode, then gaussian blur it by 3... Then duplicate that layer a bit more, gives a more of a UT3 look. :D
    I have done that. But I couldn't do it to much because of the issue with the camo.But how does duping the normal make UT3 D: ? Do you mean lighting ?
    I suggest you follow this tutorial: http://cgtextures.com/content.php?action=tutorial&name=normalmap It's a tutorial on how duping the normal then applying gaussian blur to it then duplicating it again and again make it stand out and look sorta "Bevveled" or whatever you'll call it...

    uh ? I just said I've done that.

    Using that method isn't to great for anything other than enviromental anyway, because it creates to much height, it what would usualy be flattish objects.

    Wheres your head at?
    • P3: Peasant
      Points: 20,056
    • E2: Guide
      EF: 22
    • C1: Member
    • A4: Graduate
      Account Age: 4 years
    Posted by jason9jason
    Posted by Matuka Looks good, however you could duplicate the normal, apply it onto "Overlay" blending mode, then gaussian blur it by 3... Then duplicate that layer a bit more, gives a more of a UT3 look. :D
    I have done that. But I couldn't do it to much because of the issue with the camo.But how does duping the normal make UT3 D: ? Do you mean lighting ?

    I suggest you follow this tutorial: http://cgtextures.com/content.php?action=tutorial&name=normalmap It's a tutorial on how duping the normal then applying gaussian blur to it then duplicating it again and again make it stand out and look sorta "Bevveled" or whatever you'll call it...

    I hit 75% LG.
    • P1: Beggar
      Points: 266
    • E1: Helper
      EF: 9
    • C1: Member
    • A5: Veteran
      Account Age: 5 years
    Posted by Matuka Looks good, however you could duplicate the normal, apply it onto "Overlay" blending mode, then gaussian blur it by 3... Then duplicate that layer a bit more, gives a more of a UT3 look. :D

    I have done that. But I couldn't do it to much because of the issue with the camo.But how does duping the normal make UT3 D: ? Do you mean lighting ?

    Wheres your head at?
    • P3: Peasant
      Points: 20,056
    • E2: Guide
      EF: 22
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Looks good, however you could duplicate the normal, apply it onto "Overlay" blending mode, then gaussian blur it by 3... Then duplicate that layer a bit more, gives a more of a UT3 look. :D

    I hit 75% LG.
    • P1: Beggar
      Points: 266
    • E1: Helper
      EF: 9
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    You know what I think I will do now.

    Wheres your head at?
    • P4: Worker
      Points: 26,533
    • E1: Helper
      EF: 9
    • C1: Member
    • A5: Veteran
      Account Age: 4 years
    Posted by jason9jason
    Posted by modderfreak Avenger Corp sleeves? Didn't know that you're a fan ;P
    It's a shame I can't remove the original camo though, messes with the normal.

    Just do a complete re-texture...

    Sir douchebag...
    • P1: Beggar
      Points: 266
    • E1: Helper
      EF: 9
    • C1: Member
    • A5: Veteran
      Account Age: 5 years
    Posted by modderfreak Avenger Corp sleeves? Didn't know that you're a fan ;P

    ha well actualy, I was going for the look of Crysis, but I guess your right, Maybe I should make another version but with patriotic colours.

    It's a shame I can't remove the original camo though, messes with the normal.

    Wheres your head at?
Sponsor Us