Kukri Survival Machete

Credits

Submitter
  • C1: Member
  • A6: Elder
    Account Age: 6 years
Guest
Studio
586 Studios

Additional Info

Genre
Modelling
Project
Models/Uvs/animations
Progress
35%
Access
Public

Stats

Post Count
18
ViewCount
465
Date Added
3 years ago
Date Modified
3 years ago

Meh, me and tWo started talking about working together again so we started on a little project.

Reference

I need a uv mapping plugin as the grip is a fucking hell making every vertices vertical aligned manually, so I need a plugin that I believe I've seen B0T use to click a button to align everything vertical (everything selected). Anyone link me to it?

*update Fixed model finished uv map (quite)

*update optimising model, rounded down polys down to 576 (was over 1500)

*update made a compile for v_model, and no BHS, there's no textures on it so don't say it needs a fix as it's not there.

Comments

    • P1: Beggar
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    Posted by Loyen_ Does someone know why the left glove gets fucked up in the end (where the arm starts)? it's annoying. :/

    My bet is a model issue.

    OB GLOB DE GOB DE GORRRR!
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    Posted by Loyen_
    Posted by Teh Inspector You definetly need to make custom anims instead of default
    yeah the default really sucks, his arms is at both side corners! That is like.. omfg.. But I'm not that good at animations.

    This studio is full of professionals, you will found someone

    Thoughtless
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    Teh Snake

    Great work man!

    Professional 3D Artist
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    Posted by Loyen_
    Posted by -WildBill- well i mean like it aint a question of stretching, its a matter of efficiently using the space in the map. atm most of the space on the uv map is empty, and i think you might be able to get a better use of the space if the image's dimensions weren't square lol. or maybe i dont know wtf i'm talking about (dammit bill. stick with animating you fucktard)
    Yeah you got a point, but meh. What you gotta do? ^^

    Just a random idea, buy maybe some blood/ carvings?

    OB GLOB DE GOB DE GORRRR!
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    You definetly need to make custom anims instead of default

    Thoughtless
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    Posted by Loyen_
    Posted by -WildBill- I'm no UV mapping expert or anything, but it seems to me like with so many long pieces in this UV, you might make better use of space if you used like a 512 x 1024 size image or something longer than a square. just a thought :\
    And as I know how to check for stretching, I've used a checker pattern to check for stretching and it doesn't stretch so. :) Currently working on a highpoly version which tWo asked me to do.

    well i mean like it aint a question of stretching, its a matter of efficiently using the space in the map. atm most of the space on the uv map is empty, and i think you might be able to get a better use of the space if the image's dimensions weren't square lol. or maybe i dont know wtf i'm talking about (dammit bill. stick with animating you fucktard)

    Want realism? Go play outside.
    • P3: Peasant
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    I'm no UV mapping expert or anything, but it seems to me like with so many long pieces in this UV, you might make better use of space if you used like a 512 x 1024 size image or something longer than a square. just a thought :\

    looks killer though! cant wait to see the day this baby hits the skins section! :D

    Want realism? Go play outside.
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    Teh Snake

    Hi poly holes huh...WHich toll u used to make those ?

    Professional 3D Artist
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    -for future reference-

    FURY BUSHWACKER Curved Kukri Machete

    Can't wait to skin this. I've been idle for too long with school.

    Applenite
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