L4D Shotgun update

Credits

Submitter
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Teh Snake
Studio
586 Studios

Additional Info

Genre
Texturing
Project
Left 4 Snake
Progress
50%
Access
Public

Stats

Post Count
15
ViewCount
579
Date Added
2 years ago
Date Modified
2 years ago

Made some wood of suckage.

Comments

    • P3: Peasant
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    Posted by Teh Snake
    Posted by jason9jason I would generaly reduce the brightness of the metal. keeping the wood the same, then having bright metal on the specular source, and dark but contrasted wood.
    Sure thing,JJ ! Just gotta find some fella who knows how to work proper with those archive stuff,cuz when i import texture game crashes...

    Can I have the files? I can try to get some in-games.

    doo doo doo
    • P7: Industrialist
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    Teh Snake
    Posted by jason9jason I would generaly reduce the brightness of the metal. keeping the wood the same, then having bright metal on the specular source, and dark but contrasted wood.

    Sure thing,JJ ! Just gotta find some fella who knows how to work proper with those archive stuff,cuz when i import texture game crashes...

    Professional 3D Artist
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    I would generaly reduce the brightness of the metal. keeping the wood the same, then having bright metal on the specular source, and dark but contrasted wood.

    Wheres your head at?
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    Boba Fett

    Looks wow effect really good i would darken the silver main part of the shotgun that fits with the dark wood

    did you hand painted the wood this time ? so yes how

    looks good i'm downloading your skins for l4d for sure maybe that i like it a bit more

    Boba Fett 2D/3D Artist
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    Futon

    Ah, nice nice nice man. You know, modding l4d never even crossed my mind. I really like the chrome and wood mix btw, looks custom.

    Fill my script.
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    Oh man this looks perfect! when i see dis weapon im looking forward to get this wepon ksin ^^

    of course from the master ;o)

    You can do all, if u want ...
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    Teh Snake
    Posted by BAFTUB Correct me if Im wrong, but, .

    I never trust lighting to phong - its always 1 light source,which makes gun look nothing more than plastc. I would perfer refmaps more,since they look more realistic

    Professional 3D Artist
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    Posted by BAFTUB Tone down the fuckin highlights brah. The point is to make it look good. Not blind everyone.

    I concur.

    #Nerd Swag on Point!
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    Posted by BAFTUB Tone down the fuckin highlights brah. The point is to make it look good. Not blind everyone.

    Yeah, the highlights on the stock are actually okay, but on the body of the gun the highlights are extremely bright and just overbearing. Out of the entire gun that's what I see.

    Also, that wood is hella sexy!

    Cat Demon
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    Look awesome. But you are the best skinner on FPSB.

    Graphic Artist and Hexer.
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