TS knife textured

Credits

Submitter
  • P7: Industrialist
    Points: 669,292
  • E3: Tutor
    EF: 61
  • C2: Ripe Member
  • A5: Veteran
    Account Age: 5 years
Teh Snake
Studio
586 Studios

Additional Info

Genre
Texturing
Project
586 works
Progress
90%
Access
Public

Stats

Post Count
24
ViewCount
885
Date Added
2 years ago
Date Modified
2 years ago

I rly like the mix of good bumpmaps and some static lighting textures...

Comments

    • P4: Worker
      Points: 31,993
    • E2: Guide
      EF: 22
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Holy wow.

    You would...
    • P1: Beggar
      Points: 974
    • E1: Helper
      EF: 1
    • C1: Member
    • A4: Graduate
      Account Age: 4 years
    Posted by {H.H} Boba Fett
    Posted by KiLL[a]S_
    Posted by {H.H} Boba Fett thats not 100% true but yes if you use crazy bump on a defuse and than don't got right settings it will be look like shit normals like mine in the past crazy bump is a powerful tool and thats true but i would recommend to use hight maps with gray white and black to reveal the hights the specualair and bump map from crazy bump are atm not good settings i would play around with the settings if you stay at defuse bump mapping also a handy tip i made for my self to use crazy bump is for the specular to do this so thats a bit of my trick to make a good crazy bump normal map i don't say its good but its handy and fast.
    For world textures and stuff, I do make heightmap, then render the normal maps out. I don't have a PC, so I can't use CrazyBump until the Mac Version is out xD But, if you want something to look like my Makarov, You gotta bake it, and do it all by hand. ;)
    isnt hight map and baked the same no ? Nope! Height map is the actual Z Depth Information. Baking is taking the High poly Data and baking it to the low polygon model and UV Coords. tell me the different please
    gone.
    • P3: Peasant
      Points: 22,450
    • E3: Tutor
      EF: 54
    • C2: Ripe Member
    • A4: Graduate
      Account Age: 4 years
    Boba Fett
    Posted by KiLL[a]S_
    Posted by {H.H} Boba Fett thats not 100% true but yes if you use crazy bump on a defuse and than don't got right settings it will be look like shit normals like mine in the past crazy bump is a powerful tool and thats true but i would recommend to use hight maps with gray white and black to reveal the hights the specualair and bump map from crazy bump are atm not good settings i would play around with the settings if you stay at defuse bump mapping also a handy tip i made for my self to use crazy bump is for the specular to do this so thats a bit of my trick to make a good crazy bump normal map i don't say its good but its handy and fast.
    For world textures and stuff, I do make heightmap, then render the normal maps out. I don't have a PC, so I can't use CrazyBump until the Mac Version is out xD But, if you want something to look like my Makarov, You gotta bake it, and do it all by hand. ;)

    isnt hight map and baked the same no ? tell me the different please

    Boba Fett 2D/3D Artist
    • P1: Beggar
      Points: 974
    • E1: Helper
      EF: 1
    • C1: Member
    • A4: Graduate
      Account Age: 4 years
    Posted by {H.H} Boba Fett thats not 100% true but yes if you use crazy bump on a defuse and than don't got right settings it will be look like shit normals like mine in the past crazy bump is a powerful tool and thats true but i would recommend to use hight maps with gray white and black to reveal the hights the specualair and bump map from crazy bump are atm not good settings i would play around with the settings if you stay at defuse bump mapping also a handy tip i made for my self to use crazy bump is for the specular to do this so thats a bit of my trick to make a good crazy bump normal map i don't say its good but its handy and fast.

    For world textures and stuff, I do make heightmap, then render the normal maps out.

    I don't have a PC, so I can't use CrazyBump until the Mac Version is out xD

    But, if you want something to look like my Makarov, You gotta bake it, and do it all by hand. ;)

    gone.
    • P3: Peasant
      Points: 22,450
    • E3: Tutor
      EF: 54
    • C2: Ripe Member
    • A4: Graduate
      Account Age: 4 years
    Boba Fett

    Thats not 100% true but yes if you use crazy bump on a defuse and than don't got right settings it will be look like shit normals like mine in the past crazy bump is a powerful tool and thats true but i would recommend to use hight maps with gray white and black to reveal the hights the specualair and bump map from crazy bump are atm not good settings i would play around with the settings if you stay at defuse bump mapping also a handy tip i made for my self to use crazy bump is for the specular to do this

    My settings : for bump map

    intensity: 25 - 30

    Fine detail: 50 - 60

    medium detail: 50 - 60

    Large detail: 50 - 60

    very large detail : 50 - 60

    for bump map than save as what you want its need to be looking something like this

    normal

    also don't forget to save the specular and than do this

    you take the defuse make go to image -> adjustments -> desaturate than hard light it on the specular from crazy bump than make new layer fill it with black and also high light with 50 - 70 opacity and than merge that and use on the alpha layer from the normal map

    the specular needs to be something like this.

    specular

    than the reference map aka specular map will be lowering the crazy bump defuse normal map

    But the best way i learned not so long time ago is to make a hightmap and than use nvidea normal map plugin something like this

    high and normal

    so thats a bit of my trick to make a good crazy bump normal map i don't say its good but its handy and fast.

    Boba Fett 2D/3D Artist
    • P1: Beggar
      Points: 242
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Bumpimappi :o)

    You can do all, if u want ...
    • P1: Beggar
      Points: 974
    • E1: Helper
      EF: 1
    • C1: Member
    • A4: Graduate
      Account Age: 4 years
    Posted by msns90046 So...which is the better one,the normals or the bumpmap? They are so different...(Used M1 garand on DODS default.) Or

    Well, normally for models you would bake from a high poly..

    Greyscale bumps are not for real-time.

    And you should never crazybump a weapon unless you want your gun to look like it's melted and made out of clay. haha

    gone.
    • P1: Beggar
      Points: 974
    • E1: Helper
      EF: 1
    • C1: Member
    • A4: Graduate
      Account Age: 4 years
    Posted by el maestro de graffiti
    Posted by Teh Snake
    Posted by el maestro de graffiti Bumpmap = black and white normalmap = colors, the base is blue.
    Thats right...But whats the difference between these 2 ? Only colors ? Or quality ? Never payed attention on that though.
    on a grayscale you cant get much details or depth, but with a normalmap that uses color you will get a much higher quality on details and depth

    Game engines do not use Grey Scale bumps. Only offline renders. It interpolates the greyscale info to world-space, calculating that real-time would be sort of expensive without gaining much detail.

    But you can call Normal Maps bumpmaps if you want. :P

    I don't know a single game that uses greyscale bump maps.

    gone.
    • P3: Peasant
      Points: 12,139
    • E3: Tutor
      EF: 61
    • C1: Member
    • A6: Elder
      Account Age: 6 years

    A TINY bit of color on the metal would go a long long way. just a hint of blue and brown in the right places and i think you'll have one helluva knife here lol. besides that though i like whatcha got here! :)

    Want realism? Go play outside.
    • P3: Peasant
      Points: 11,475
    • E1: Helper
      EF: 2
    • C1: Member
    • A4: Graduate
      Account Age: 3 years
    Posted by el maestro de graffiti
    Posted by msns90046 So...which is the better one,the normals or the bumpmap? They are so different...(Used M1 garand on DODS default.) Or
    as i said, normalmaps that uses color gives you more detail, but it depends on how you do them. i can see there that none of them are good.

    Just gives them a first try X). So,normal maps are better than bumpmaps.(Do not quote this.)

    Need good/simple render? Ask m
Sponsor Us