A big map combining both aspects of urban and desert warfare.
This project was restarted (mainly because of balance and performance issues), and because the other page I had couldn't find my UserID...so I had to trash it and make it again.
However, some parts from the old project were used in order to build this new one.
Basically, it's half dust-like (mainly T-side) and half nuke-like (mainly CT side).
The map IMO is very balanced (although big, I can't say it's small).
It's my second map (First official one, though. The 'first' one was just some practice, not a map), and yet try to do my best.
Screenshots (Alpha v3.xx and v4.xx)
http://img14.imageshack.us/img14/6481/detrial640000.jpg
http://img195.imageshack.us/img195/4516/detrial640001.jpg
http://img19.imageshack.us/img19/4566/detrial640002.jpg
http://img14.imageshack.us/img14/5671/detrial640003.jpg
http://img19.imageshack.us/img19/1492/detrial640004.jpg
http://img209.imageshack.us/img209/2681/detrial640005.jpg
http://img75.imageshack.us/img75/5591/detrial640006.jpg
http://img209.imageshack.us/img209/4171/detrial640007.jpg
http://img237.imageshack.us/img237/6233/detrial640008.jpg
http://img36.imageshack.us/img36/6185/detrial640009.jpg
http://img209.imageshack.us/img209/443/detrial640010.jpg
http://img390.imageshack.us/img390/5008/detrial640011.jpg
Completition:
Geometry: 100% Lightning: 100% Displacements: 100% Performance: 100% Tweaks: 100% Props: 100% Balancing: 100% Polishing: 100% Texturing: 100% Clipping: 100% Overall: 100%
Current changes: 11/10/2009 (Alpha 4.07)
- Redone even more buildings
- CT area rebuilt
- Added lots of detail and decorations
- Improved lighting in many areas
- Improved performance slightly
- Improved displacements
- Added and improved lots and lots of clipping in many areas
- Central area rebuilt
- Increased sneak spots
- Increased nodraw surface
- Allowed more variability
- Added plenty of decals
- Improved overlay use in many areas
- Fixed other major and minor bugs and tweaks.
Feedback always welcomed.





