de_sandstorm

Credits

Submitter
  • P2: Drudge
    Points: 3,681
  • E2: Guide
    EF: 27
  • C1: Member
  • A4: Graduate
    Account Age: 3 years
Gattsu

Additional Info

Genre
Mapping
Project
Maps
Progress
100%
Access
Public

Stats

Post Count
2
ViewCount
142
Date Added
2 years ago
Date Modified
2 years ago

A big map combining both aspects of urban and desert warfare.

This project was restarted (mainly because of balance and performance issues), and because the other page I had couldn't find my UserID...so I had to trash it and make it again.

However, some parts from the old project were used in order to build this new one.

Basically, it's half dust-like (mainly T-side) and half nuke-like (mainly CT side).

The map IMO is very balanced (although big, I can't say it's small).

It's my second map (First official one, though. The 'first' one was just some practice, not a map), and yet try to do my best.

Screenshots (Alpha v3.xx and v4.xx)

http://img14.imageshack.us/img14/6481/detrial640000.jpg

http://img195.imageshack.us/img195/4516/detrial640001.jpg

http://img19.imageshack.us/img19/4566/detrial640002.jpg

http://img14.imageshack.us/img14/5671/detrial640003.jpg

http://img19.imageshack.us/img19/1492/detrial640004.jpg

http://img209.imageshack.us/img209/2681/detrial640005.jpg

http://img75.imageshack.us/img75/5591/detrial640006.jpg

http://img209.imageshack.us/img209/4171/detrial640007.jpg

http://img237.imageshack.us/img237/6233/detrial640008.jpg

http://img36.imageshack.us/img36/6185/detrial640009.jpg

http://img209.imageshack.us/img209/443/detrial640010.jpg

http://img390.imageshack.us/img390/5008/detrial640011.jpg

Completition:

Geometry: 100% Lightning: 100% Displacements: 100% Performance: 100% Tweaks: 100% Props: 100% Balancing: 100% Polishing: 100% Texturing: 100% Clipping: 100% Overall: 100%

Current changes: 11/10/2009 (Alpha 4.07)

  • Redone even more buildings
  • CT area rebuilt
  • Added lots of detail and decorations
  • Improved lighting in many areas
  • Improved performance slightly
  • Improved displacements
  • Added and improved lots and lots of clipping in many areas
  • Central area rebuilt
  • Increased sneak spots
  • Increased nodraw surface
  • Allowed more variability
  • Added plenty of decals
  • Improved overlay use in many areas
  • Fixed other major and minor bugs and tweaks.

Feedback always welcomed.

Comments

    • P2: Drudge
      Points: 2,157
    • E4: Teacher
      EF: 84
    • C1: Member
    • A4: Graduate
      Account Age: 4 years
    Posted by Lost Take this from someone studying structuring engineering this semester but there is no way you need that many I-Beams to support the roof as you'll already have rebar in the concrete block walls themselves which can support a rather large load already :P You can remove 80% of them pretty much, its just overkill as you have it now. As for the rest its looking good. The walls in screenshot 3 could use a bit more love but the simple style still looks good. First thing to catch my eye of all the screenshots actually.

    This post just makes me wish I was in structural engineering. <\3

    y i laggin?
    • P5: Peddler
      Points: 148,322
    • E6: Authority
      EF: 207
    • C4: Super Moderator
    • A5: Veteran
      Account Age: 6 years
    Logan Dougall

    Take this from someone studying structuring engineering this semester but there is no way you need that many I-Beams to support the roof as you'll already have rebar in the concrete block walls themselves which can support a rather large load already :P

    You can remove 80% of them pretty much, its just overkill as you have it now.

    As for the rest its looking good. The walls in screenshot 3 could use a bit more love but the simple style still looks good. First thing to catch my eye of all the screenshots actually.

    Uberstyle still progressing...
Sponsor Us