M43A1-idlepos

Credits

Submitter
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NoZTriX
Studio
MegaMod Skinning Dept.

Additional Info

Genre
3D Animation
Project
KDSI M43A1 Subcarbine
Progress
90%
Access
Public

Stats

Post Count
19
ViewCount
233
Date Added
2 years ago
Date Modified
2 years ago

Updated* New rig, new pose. I still think the thumb is weird, but it'll work since it's just a placeholder 'til the final products.

Comments

    • P1: Beggar
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    WiP updated Ignore posts bellow.

    Give 'til it hurts
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    Kosai106
    Posted by ZeeJ si dont think its possible to use teh low poly.. its well, low poly, its not like a gun sadly :(

    What? Of course its low poly. Game engines can't run very good with too many over detailed models. (Especially not Source.)

    Look, tell me what the tri-count of the low poly and the high poly is.

    Merces Letifer
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    Posted by Kosai106
    Posted by Sephiris Would it be possible to rig the "low poly" and then apply turbo smoothing?
    I'm sure its possible to do that, but don't. The rig will get a way too high tri-count for in-game use. It'll slow down the FPS etc. too much. Use the low-poly and then bake the normals from the high-poly.

    si dont think its possible to use teh low poly..

    its well, low poly, its not like a gun sadly :(

    I am Not Yet Dead
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    Kosai106
    Posted by Sephiris Would it be possible to rig the "low poly" and then apply turbo smoothing?

    I'm sure its possible to do that, but don't. The rig will get a way too high tri-count for in-game use. It'll slow down the FPS etc. too much. Use the low-poly and then bake the normals from the high-poly.

    Merces Letifer
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    Posted by ZeeJ ok tell me when its done I will try riggign it up. Edit: dont make them super high poly :o It pain to rig em xD

    Alright, I'll let you know. However as far as keeping them low poly, I would but the way it's modeled, the low poly looks horrible compared to the high poly poly.

    The difference between the two is the turbo smooth. Would it be possible to rig the "low poly" and then apply turbo smoothing? Or would that ruin the rig? (Also, the pictures are of the new mesh, let me know if you think they're better :p)

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    Posted by Sephiris
    Posted by NoZTriX OK, I'll wait 'til you have made a new hand mesh then:)
    Alright, it's in the works right now :) I'll try and finish it up today, I already have the fingers attached, just a matter of shaping the hand now.

    ok tell me when its done I will try riggign it up.

    Edit: dont make them super high poly :o

    It pain to rig em xD

    I am Not Yet Dead
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    Posted by NoZTriX OK, I'll wait 'til you have made a new hand mesh then:)

    Alright, it's in the works right now :) I'll try and finish it up today, I already have the fingers attached, just a matter of shaping the hand now.

    The universe is hostile
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    Posted by Sephiris
    Posted by NoZTriX
    Posted by Sephiris I would say animate with this and sub in a the new mesh later, but I don't want to be wrong and have wasted your time :( So I'm not exactly sure.
    Meh, I wouldn't see it as waste of time, I would see it as good practice^^
    I'm thinking of just doing a new one. This one isn't zbrushed either, and I was kinda hoping to use that on it. However, I think a new one would be best because I can get a cleaner mesh that way, plus have low-poly back ups, which these don't have. And of course zbrush it :p I must admit, I wasn't too happy with the thumb of this hand (model, that is), and it'd be hard to change now that it's already converted

    OK, I'll wait 'til you have made a new hand mesh then:)

    Give 'til it hurts
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    Posted by NoZTriX
    Posted by Sephiris I would say animate with this and sub in a the new mesh later, but I don't want to be wrong and have wasted your time :( So I'm not exactly sure.
    Meh, I wouldn't see it as waste of time, I would see it as good practice^^

    I'm thinking of just doing a new one. This one isn't zbrushed either, and I was kinda hoping to use that on it. However, I think a new one would be best because I can get a cleaner mesh that way, plus have low-poly back ups, which these don't have. And of course zbrush it :p

    I must admit, I wasn't too happy with the thumb of this hand (model, that is), and it'd be hard to change now that it's already converted

    The universe is hostile
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    Posted by Sephiris I would say animate with this and sub in a the new mesh later, but I don't want to be wrong and have wasted your time :( So I'm not exactly sure.

    Meh, I wouldn't see it as waste of time, I would see it as good practice^^

    Give 'til it hurts
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