Updated* New rig, new pose. I still think the thumb is weird, but it'll work since it's just a placeholder 'til the final products.
WiP updated
Ignore posts bellow.
What? Of course its low poly. Game engines can't run very good with too many over detailed models. (Especially not Source.)
Look, tell me what the tri-count of the low poly and the high poly is.
si dont think its possible to use teh low poly..
its well, low poly, its not like a gun sadly :(
I'm sure its possible to do that, but don't. The rig will get a way too high tri-count for in-game use. It'll slow down the FPS etc. too much. Use the low-poly and then bake the normals from the high-poly.






Alright, I'll let you know. However as far as keeping them low poly, I would but the way it's modeled, the low poly looks horrible compared to the high poly poly.
The difference between the two is the turbo smooth. Would it be possible to rig the "low poly" and then apply turbo smoothing? Or would that ruin the rig? (Also, the pictures are of the new mesh, let me know if you think they're better :p)
ok tell me when its done I will try riggign it up.
Edit: dont make them super high poly :o
It pain to rig em xD






Alright, it's in the works right now :) I'll try and finish it up today, I already have the fingers attached, just a matter of shaping the hand now.
OK, I'll wait 'til you have made a new hand mesh then:)






I'm thinking of just doing a new one. This one isn't zbrushed either, and I was kinda hoping to use that on it. However, I think a new one would be best because I can get a cleaner mesh that way, plus have low-poly back ups, which these don't have. And of course zbrush it :p
I must admit, I wasn't too happy with the thumb of this hand (model, that is), and it'd be hard to change now that it's already converted
Meh, I wouldn't see it as waste of time, I would see it as good practice^^