Fire/idle2run/run/run2idle

Credits

Submitter
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NoZTriX
Studio
MegaMod Skinning Dept.

Additional Info

Genre
3D Animation
Project
KDSI M43A1 Subcarbine
Progress
85%
Access
Public

Stats

Post Count
4
ViewCount
86
Date Added
2 years ago
Date Modified
2 years ago

First time I ever make some run animations so it may not look too good.

Comments

    • P5: Peddler
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    Logan Dougall

    Yup, that's it exactly. Little pet peeve of mine is when your literally touching a wall and your weapon is still sticking out from you a few feet (Snipers) when there is actually no room for it.

    Doesn't look right/natural. Coder could implement it rather easily as it would function similar to how MG bipod deploys where it checks for distance to object etc.

    Uberstyle still progressing...
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    Posted by Lost Could you humour me and add the following types of animations if you've got the time. - Bring Weapon Closer to body (As if close to a wall) + idle for holding it there.

    Like he pushes the rifle agains his chest? Sure.

    The running anim you have seems a bit awkward, maybe have the weapon not pointed down as much as you have it?

    My first time trying so I know the result isn't too great^^

    Give 'til it hurts
    • P5: Peddler
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    Logan Dougall

    Could you humour me and add the following types of animations if you've got the time. - Bring Weapon Closer to body (As if close to a wall) + idle for holding it there. - Reload + jammed (longer reload).

    I'm not sure if a running anim is needed, I think the sway amount/speed is coded in + uses the idle anim (correct me if I'm wrong). The running anim you have seems a bit awkward, maybe have the weapon not pointed down as much as you have it?

    Uberstyle still progressing...
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    gameripper

    Unclear on whether we'll have running in this though I think it's likely, nevertheless that looks great :)

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