First time I ever make some run animations so it may not look too good.






Yup, that's it exactly. Little pet peeve of mine is when your literally touching a wall and your weapon is still sticking out from you a few feet (Snipers) when there is actually no room for it.
Doesn't look right/natural. Coder could implement it rather easily as it would function similar to how MG bipod deploys where it checks for distance to object etc.
Like he pushes the rifle agains his chest? Sure.
My first time trying so I know the result isn't too great^^






Could you humour me and add the following types of animations if you've got the time. - Bring Weapon Closer to body (As if close to a wall) + idle for holding it there. - Reload + jammed (longer reload).
I'm not sure if a running anim is needed, I think the sway amount/speed is coded in + uses the idle anim (correct me if I'm wrong). The running anim you have seems a bit awkward, maybe have the weapon not pointed down as much as you have it?
Unclear on whether we'll have running in this though I think it's likely, nevertheless that looks great :)