3 NEW Animation/Hack Projects

Credits

Submitter
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lightswitch
Studio
586 Studios

Additional Info

Genre
3D Animation
Project
lightswitch's Brothel
Progress
70%
Access
Public

Stats

Post Count
18
ViewCount
725
Date Added
2 years ago
Date Modified
2 years ago

Just some animations and hacks I'm working on.

-Sig552 model by TheLama, texture by Thanez and animations by lightswitch (new anims!). -1911 model by Kimono, texture by Millenia, normals by me and animations by me (my deagle anims). -AKS74U model by TheLama, Texture by Thanez, normals by IppE and Animations by me (AK47 tactical animations).

Preview Video (sorry for REALLY shit quality):

Comments

    • P4: Worker
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    Posted by NoZTriX On the AK, the ejection port(?) is on the right side, but the shells ejects on the left side.

    Yeah I know, It'll be fixed.

    Dubtastic
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    On the AK, the ejection port(?) is on the right side, but the shells ejects on the left side.

    Give 'til it hurts
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    Posted by ManTuna Looking nice. For the sg552 right after the magin, i think it would look better if the wrist was lowered a bit (with the move tool a bit more) It seems to have a lot of rotation, but the wrist itself kinda stays in the same spot. that's the only thing i really noticed with the reload. nice job so far.

    hmmm I see what you mean, I will look into that.

    Dubtastic
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    ManTuna

    Looking nice. For the sg552 right after the magin, i think it would look better if the wrist was lowered a bit (with the move tool a bit more) It seems to have a lot of rotation, but the wrist itself kinda stays in the same spot.

    that's the only thing i really noticed with the reload. nice job so far.

    I make shit move
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    Posted by NoZTriX I really need to learn how to compile. Every thing from syncing the sounds and muzzle flashes, everything. Could you show me some tutorials which covers everything?

    I hate to say it, but most of it was trial and error for me. If you need to know anything specific just hit me up on steam: philgraham

    Posted by satell1te Ya know, you might just tone how far the gun goes back into the screen for the colt, its a .45 not a .50 magnum. and the slide doesn't weight as much as a newborn baby. *cough cough* deagle*.

    The 1911 is compiled on my previous deagle animations (hence the recoil).

    Dubtastic
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    Ya know, you might just tone how far the gun goes back into the screen for the colt, its a .45 not a .50 magnum. and the slide doesn't weight as much as a newborn baby. cough cough deagle*. anyways, i wish i can animate like you, but they're extremely fluid and somewhat realistic. oh and you might wanna try and see if you can complile the anims on duztey's/wangchung's m1911 MEU

    death from above ;)
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    I really need to learn how to compile. Every thing from syncing the sounds and muzzle flashes, everything. Could you show me some tutorials which covers everything?

    Give 'til it hurts
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    Deadmau5 D: ..... anyways really digging the 552. i usually don't like animations that have a full reload (bolt needs to be released) but it fits well and looks clean. it would look nice with a optic imo tho - but still top notch.

    ^_____^
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    Teh Snake

    Aksu animations : almost flawless,original looking and realistic. Shot postil anims are okay but this reload rly looks kinda fuzzy if u ask me. Specly that sliderelease move...

    SG reloads are rly great - i can feel the weight of the weapon for sure... But boltpull in the end sure could be used as well.

    Professional 3D Artist
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    SIG552 looks so similiar to CoD4! Please hack those SIG552 anims for Twinkie Masta's AK47 with Millenia's textures, yes i know there is a CoD4 AK47 anims in FPSB, but the idle sucks, and reload is way too fast. Please think about what i writed here ok :) ?

    Sup
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